I'm not at a computer to test this out but... Try getting rid of the alpha channel. If a pixel has 50% transparency then its maximum value can only ever be 50% so it'll naturally get darker
Yes, the smile definitely needs more polishing, thanks for the crit! Eyebrows are still placeholder. But don't compare her face to the concept please! That has a pixelated something there just to indicate that 'there is a face'. :) Thanks again!
I love the huge disparity between the blocky, flat, blurry parking meter and the character, in the middle shot. Even if the parking meter is meant to be that blocky (most aren't) there is still a HUGE disparity in pixel density.
What size texture are you baking to? I've seen people suggest that there's not much point in working with 9 million polygons for a planar surface if the texture only has 1-4 million pixels (and again).
It's been a while, but I'm pretty sure the tint function only worked per material, not per pixel. You'd need to assign different materials to the parts of the model you want to tint different colours.
Kalilak11 Thank you! I plan to make it more irregular by changing some parts and also plan to add the remains of sails. Sorry for the pixelated render, I'll make a better one next time.
you'll need to be a bit more specific about what you want to do really. The input parameter functions work the same as pixel processor and fx-map functions so it'll all be familiar.
I'm still studying this software, but if you select that particular layer that has transparency in the "layers" palette, and then go to the menu bar > layers > export > color, you'll get a psd with transparent pixels. Hope this helps.
Check the min spec for max and make sure you meet or exceed it. I think it requires a card that has vertex and pixel shader 3.0 capability, if you are on a laptop there is a good chance it is under powered.
it could happen on some parts of the mesh that are mirrored or duplicated and on which the position map which drives the triplanar can't give you the right value since one pixel shares multiple positions in space.