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Re: offsetted UVs and Normals error.
Reply by
Kurt Russell Fan Club
·
Dec 2012
·
Home
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Technical Talk
Check which UV set you're editing in your UV unwrap modifier.
Re: Fuck you Lucas, this is just too much!
Reply by
Keg
·
Sep 2011
·
Home
›
General Discussion
VHS came out as the original theatrical releases and the modified special edition or what not.
Re: 3D W.I.P Short Film ( Need Feedback )
Reply by
Karimelhann
·
Feb 2017
·
Home
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Animation Showcase & Critiques
Modified my scene and highlighted my lamp by putting a gods ray above.
2 results
Re: Orc shaman: Model Remake.
Reply by
Chazatron
·
Nov 2013
·
Home
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3D Art Showcase & Critiques
Hey, Thanks for the critiques! I'll definitely have a go at modifying it with your suggestions.
Re: 3DS Max 2012 UV questions
Reply by
jazznazz
·
Oct 2011
·
Home
›
Technical Talk
You could also use UVW Xform modifier, works great for me ;)
Re: Crysis 3 - 'Maxing out' current gen consoles
Reply by
ZacD
·
Dec 2012
·
Home
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General Discussion
Far Cry 3's Dunia Engine is based on the CryEngine but is heavily modified.
Re: Baking a mess (projection bug)
Reply by
SuperFranky
·
Jun 2014
·
Home
›
Technical Talk
Just apply projection modifier and cage first, before going into Bake to Texture
2 results
Re: 3DSMAX - Export high poly hair and fur to OBJ for xnormal normal map projection?
Reply by
nezach
·
Mar 2016
·
Home
›
Technical Talk
In the Hair and Fur modifier, under the Tools section, there's a "convert" with option for "Hair -> Mesh".
Re: Benefits of modeling in Tris
Reply by
Ruz
·
Mar 2010
·
Home
›
Technical Talk
also don't forget to convert it to max patches then subdivide and then add a noise modifier
Re: Why model preparer offsets my model?
Reply by
Eric Chadwick
·
Jul 2016
·
Home
›
Technical Talk
OMG why so many named UVW Map modifiers? Is this part of the tutorial?
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