7:30-4:30 usually (1hr lunch), but I end up staying past 5 a lot. We have 1on1 meetings with our leads each week, and a small team meeting each week. For milestone reviews, we have company wide meetings in our teamspace. With BEER :D :D
Crazy effin shit! I can make out where which part is coming from, but everything just goes so well together :D Is this thing going to have mass of any sort? Inside/outside? Can you elaborate more on its habitat and such? would love to know more :D *excited*
wow, a thread about wanted :D glad you guys had fun. was a quirky project for sure. I will post the stuff I can. ther might be some concept art of me in the extras but honestly i dont know :D .... enjoy! after 3 years my first credited title ! wohoooo!
Hi, Are there alternatives to OFPA, whille using World Partition ? I had no issue working with level instances and splitting them in parts so the team can all work on their parpoopipe said: Did you find any alternative?
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
Again, you're confusing 2 totally different workflows and when you talk 'render engines', you're lumping them all in as one. I'm specifically talking about modeling hard-surface production assets for a real-time engine. You keep talking about still images which has no relevance whatsoever with production assets. For a…
Hey guys, thanks again for the mad props! Dracowyr - We used a pretty "unique" shader and material setup. I'm not entirely sure what the rules are about showcasing some of the texture maps or wireframes, but I'll see what I can do. Paul - haha I will say that Magnus did some really great work on the weapons he did. Half…
Hey, I decided I am going to push myself to do a sketch/painting/doodle every week in an effort to learn, by reflecting on each piece and deciding to approach things differently on the next one. These are the first 3. I hope the rest will vary and I will learn in the process. I am going to attempt to push myself out of my…
I cut my Real 3d teeth on lightwave. (first started on Infini-D way back on an apple 2e.) Lightwave has come a long way. It has some very strong points, I still consider it one of the "big 3" of 3d. Lightwave excels at face extrusion modeling, accurate detail modeling, such as cad visualizations etc, its sub-D system is…