I have never used Blender but here is my ten cents... You can create hotkeys to each axis, planes and for all axis. Create custom runtime command in hotkey editor with one of the following command for each hotkey. Write only the command name and number. Then you can switch the axis or plane with hotkey and move with MMB.…
Y I know, it was a mistake (not on purpose spamming) and I asked to an admin to delete the other posts. My apologies. I'm trying to replicate the branch but dunno if there is any material function that is not included in the image or something special. The question is about the details of the sader (if you know how to…
More refined thumbnails based on critiques/suggestions I've gotten. Gonna push out a couple more if I have the drive, but no guarantee. Idea feels fairly fleshed out in my head in terms of the general focus of the character, a lot of it seems to be just determining specific details. ==Self-reflection / Critique:== - I'm…
On a less science-y note; Anything can plausibly be any color you want. They can be painted, dyed and otherwise altered or otherworldly. Specular value and Microsurface are the more important values. They define the materials accurately through the numbers more than albedo can define a material through the numbers. Try not…
You can set the tile generator to do just that. Just put the "number Y" to x2 the amount of "number X". Then set the "offset" to 1.5. For slope variation you can up the "luminence Variation/Contrast" slider. The input looks like this What I would want to do if i were you is to have a few different tile plates though. Put…
I don´t know if this is a good method or not(i´m sure there are much easier and nicer ways), but you could make controllers for every bone.Then you make one controller for each Controller you have for the bones and wire the X,Y and Z transformations in both ways and have the "Controller Controllers" stay at 0,0,0 for your…
is this what your looking for? [ame=" https://www.youtube.com/watch?v=D87isBR-Cuw"]Accordion Rig Quick Demo - YouTube[/ame] If so, iv uploaded the maya file, https://dl.dropboxusercontent.com/u/2516103/accordion.mb Basically what iv done is write a simple expression to drive the bones based on the last ikHandle. You need…
so you basically are selecting every loop and manually align to X or Y? I'm biting my teeth right now with some of my forms, but i'm getting there, gladly i've some more free-time today to just figure it out til i have to make progress. Yeah the straighten-tool is pretty annoying most of the time, but i didn't know what…
It would be a good idea to include the image or a direct link to the concept so we can compare and give you better feedback. :) I dug it up http://1.bp.blogspot.com/-za9s6GPzOZU/Ui8q9mOsHMI/AAAAAAAABlY/Xy12i0zrd6Y/s1600/witch's-room.jpg It looks like you're off to a really good start, pretty accurate proportions. It's hard…
To lose Shift+Drag is a tad of an overstatement to hear a maya user call out tbh. I mean, one thing Maya over throws 3ds Max in is the "G + Y" repeat commands which I use much faster than this 3ds Max user transition of Shift+Drag extrude functionality. Just do your extrude, and select any component you want after (faces,…