Came back to this, was busy with other college work, had to qRemesh as I was getting funky looking things with the mouth, kinda started detailing a little, tried to add some muscles in the legs. I think I should start on the armor now.
Looks good.. one thing though -- you may want to soften the abs a little bit and give them a more natural look to them. It may just be the way they're only partially visible by the armor but they're looking a little flat.
- the lighting needs work (show some highlights from water/rain on the materials) - there needs be water dripping down and off the armor/sword (especially on the hands/red cloth to emphasize the mood. - the cross guard on the sword should cast shadow on blade
I quite like the environments, they look clean and a bit MGSesque. But again, that character! hehehe. The reflexion on the helmet is just too clean, and many surface details on the armor are obviously from the source model and not from a bake. I mean, come on guys ...
Awesome work @mafiatiko really like the shoulder armor! How did you set up the multiple UV sets/ maps and apply them in the material? Are they just assigned to their own material? or is there some clever shader networking going on? Thank you!
Hi @FemCharles ! Your characters are amazing! I wish I could see how You work. Especially I'd like to know what is Your process of creating as great armor as sylvannas has. Keep it up please, I'm waiting!
Wait till you see Loras Tyrell's tournament armor. It looks amazing. And what's wrong with having a dwarf? Tyrion isn't a dwarf like Gimli in the Lord of the Rings. He's a real-life dwarf, those who are born like that. :P
Male game characters usually get the benefit of being in decked out space armor and wear helmets to cover up any bad muscles. Female game characters you just export the naked mesh when you're done. :poly122:
Just dropping by to say I dig your stuff. Will follow with interest! The latest character is really cool, specially the layered armor. I can see that you're overall very good with handling high contrast, something I envy in an artist.
Interesting concept! When I think of Kha'zix I think of sleek design with sharp edges. For the body section something similar to the Robust Armored Gurnard has spiny overlapping scales, just some inspiration. I'll keep an eye on this one!