I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…
Wow,long time since my last post here!I had some personal issues but since then I kind of get rid of them so I resumed my work at my project.I've started to work more on the level since I want to get a general feeling of the game.I begun by changing those ugly bsp brushes with some modular meshes for the walls and the…
This is looking nice so far! I think it's lacking a bit in lighting and composition. You could add some drama with backlighting from the sun, which would really show off those colored caustics. A little DOF would be nice too. Also the boardgame edge is perfectly straight and even, as is the paper under it. Real world items…
Hey, thanks a lot for the critique, I know it's too early to call it a rough WIP, I guess I was just glad that joined the challenge. I am not able to work with any engine at this point, but I'm planning to learn one of them for the starters. Regarding the proportions, I did use the humanoid base mesh (thanks for providing…