Oh God no. That was the first reaction when I saw flash being used on your website. Using flash on a portfolio is like the first rule of never from what I've read. The overall design is nice though and plain but when I look at new portfolio's I want to jump straight in and choose what to view. Instead I'm having to guess…
Yeah I start off with a CV curve that only has 5 points and move those about. I rebuild and smooth it to make sure its... smooth. Later i turn it into polygons so I can use boolean. I'm not so good with nurbs. The way I see it is its got to hit these three points and still remain a smooth dome. -the top of the dome in the…
I can give you few more suggestions : -his forearm is comically short - if we suppose that he have human like legs , curve in his lower leg wont be possible -front view : if arms are ignored his over all shape is long triangle you could give him waist by pushing the rope part inside the belt also bending the belt inward ,…
well there is no side view so i cant really tell, but it somewhat seems to me that her back is not really following a realistic s-curve. judging by the 3/4'ish view in the second image, her neck and head seem to jut forward at an angle as opposed to following an curved arc as you move up her spine. her hips could slightly…
Oh boy, progress is slow on this guy. Read Firstkeepers Tutorial in the vertexhd pdf and found out I was viewing my model all wrong and in retrospect...makes a lot of sense since i'm painting a diffuse only. So now I'm viewing my model with flat lighting. Also incorporating mudbox into my workflow makes things a whole lot…
Lots of wise words ;] I had same experience after trying modo. Came back to max and first thing I did was furious googling to find pie menu script for 3dsmax... unfortunately no luck. Did a lot of key binding in max script and now still looking for ways to add something new to my workflow. When you have really good hotkeys…
Do you happen to know the type of that samsung? I have seen and worked with samsungs before, for me it's a nono-brand, only the most crap TN-panels with 10 degrees viewing angle, that's right, even sitting exactly in the middle and not moving your head is bad already. Perhaps you mean this one:…
I just can't really place my finger on what isn't working in the proportions, I know some parts are missing and can be added but for the basic shape i'm kind of in a jam. edit : I thinned out the general gun, I think it's turning out better. There aren't that much 3/4 views of the gun in my references so it makes the job…
Overall the model looks good, but there are some very big proportion problems and the model breaks down when studying the details. One of the most glaring problems is that the shape of the turret is inaccurate. You may need to re-examine your reference, or find more accurate schematics, to make sure you get the angles…
I use Body Paint 3D, but only for fixing seams. The painting tools are not as refined as Photoshop for my tastes. But BP's interface is so customizable it's pretty easy to set up how I like it. Biggest complaint I have is I can only paint one texture sheet at a time, and it only supports a single UV channel. Layer support…