definitely the castlevania series on DS damn awesome gameplay and as Joe said, some of the best pixel art ever done, great music too. on PSP, I'd say Daxter is one fo the best platformers out
Yup, it's 32 bit. I also just discovered that erasing a blurred layer even with a soft round brush garners chunky, pixelated brush strokes instead. I think we're dealing with a gypsy curse at this point.
That looks like what happens when that edge in your uv's is not perfectly horizontal or vertical. Looks like your getting pixels that are at an angle there where it should be a straight line. What do your uv's look like?
What size of maps are you using? It looks like the filtering that happens when zoomed in close enough to see the pixels that make up the image. Maybe you need to be working at a higher resoultion map for an object that size. :)
I love pixel jam they are rad dudes!... I love the music in rat maze. Its simple as all hell but its fun. RATMAZE. There are some jazzy games on kongegate too. I like super stacker.
I had similar problems like that when the UVs show on the model. Make sure when you save your specular map it is a 24 and not 32 bits/pixel. Dont know about the other thing sorry.
Thank you very much for this! Even after years 3ds max still have broken build-in BRDF texture (pixelated texture which produce artifacts), and your sulution solved the problem! (in my case I also edited orientation)
Irrelevant for memory, sure. But build an entire game like that and you're choking the renderer for no reason. Having zero coherency in your mesh data is just bad, your vertex shader is doing more work and your pixel shader suffers equally.
Hi, I want to recreate the sign and railing from this image in UE4. In Unity it's a simple render line function but I'm wondering if the effect of a single pixel line from any distance can be recreated in UE4? Thanks!
V3 just released today. Really strong upgrade from v2 Also this guy has a great workflow between 3DC & Zbrush. 1st using Voxels and Auto-Quadrangulation then tidying up in Zbrush The Per Pixel painting is a joy to work with.