haha, thanks for the answers guys! :) DOG-GY, I'm gonna comp the video and audio in After FX. I'd rather not capture the audio and video in one go, and rather comp that in post...crazy? whatever ;D Vailias, the reason why I'm going with Fraps is that I don't know how to add all the hundreds of bitmaps into a 30fps video..…
Hi everyone, Last update as I'm pretty much calling it a day. I don't think it's worth putting more hours for me in this piece. Learned a lot of things doing it and I'm pretty happy with the result. I could do better here and there but I prefer to move on to another piece. I'll take some time to focus on my texturing…
Thank you for the critiques Treboras! Your'e right I should put the textured version of the sword on my front page. And I like the idea of combining the props on one sheet. More wire frames would be good too. As for your critiques of the Crash site, a lot of the assets on that scene are pretty old, particularly the tree.…
Blizzard's a smart company. Think about it... They could have ignored the fans and the petitions, and ended up with a long drawn out (possibly snowballing) fanboy bitching hurricane. More screenshots would have been doctored, more fans would be screaming "HURRR THIS DOESNT LOOK LIKE THE DIABLO I REMEMBER, OMG IT LOOKS LIKE…
Here are a few shots of the foliage I have now and messing around with it in my test level to make sure it works with the look. Did a good bit of trial and error. I'm modeling the leaves in Zbrush then baking map from those sculpts and doing the rest in Photoshop. I love gardening and always have plants in the house so…
I agree with removing a lot of the information around the mouth. With ski masks they're never very defined. If anything you'd need to pay more attention to how the fabric will stretch (maybe even slightly overdo how much the jaws would move) than defining lip shape. Look up videos of skiing and hope to god they're talking…
Oh my god its Odium! O.O Hows it goin man. Hope q2e is going well. Looking great so far teddy, i've always liked your stuff. I like your take on the enforcer more so than i do the quake4 version. Its great to see more quake2 stuff being re=done. I always loved that environment so much. Unfortunately i dont think quake4…
My main problem with games in space... You have no frickin' idea what's going on because your field of vision ammounts to about a quarter of the battlefield. Whenever i play one i always have that nagging fealing of "dear god i hope i don't plow into something i can't see as i turn." I'd love to see a more strategic space…