Thanks again guys. The number of games isn't a big deal to me since I go for quality, not quantity But it's pretty obvious that no one is impressed by the PS3 or the PSP, so it just confirmed that I should get a 360. Sonic: I can find the Elite out of stock anywhere, no need for linke :P My next step will be to finish…
A detour or not, depending on how you look at it. I was trying to understand eye refraction. After finding some examples, attempted to recreate the effect... and it sort of looked correct. There was just that one issue I spent a good deal of forever chasing down. The whole thing distorts depending on whether you look along…
Hi! There are many ways to go about it. It makes sense to keep the generic use in mind when making design decisions. You can assemble similar props from a kit using one atlas. Similar to that, you could create an texture atlas for a set first, then map lowpoly UVs to it. Variation to the surface can be added using material…
Yeah, Jon, as MM points out, all the tax breaks you mention apply to a sole-proprietor/independent freelancer filing under a section C. Really, all freelancers should pay their taxes quarterly (you don't need to file a return quarterly) unless your earned income is irregular (ie: 90% of income earned in one quarter). An…
I havent listened to all of your casts, so this may have been touched on, but how about a topic dealing with stress as a new guy, the transition from becoming a hobbyist/student to a valued professional. What are ways of making the most out of your time as the new recruit, and how to deal with new challenges and unexpected…
I've always found that multi/sub-obj materials are a surefire way to kill viewport FPS when using the Cached DX meshes option. Remember that each extra material on a single object is effectively a new batch, and I think the DX Meshes option isn't optimised for dealing with lots of separate materials on the same object. It…
What a titanic pile of cherry picking crap. How can you say "not much has changed"? You show a "recent title" that is running on 12+ year old hardware and try to pretend like it's the best anyone can do. Lets look at the same game running on hardware that is from this decade. GTA5 Lets look at some other games from this…
As you probably noticed I don't use Maya, but I tried to see what the problems may be. This is Maya 2016 mental ray with the new GI algorithm, the result is not good as Cinema 4D, but I'm not comfortable with mental ray and Maya. I couldn't figure out how to improve shadow samples to increase the quality, the new render…
I'm thinking of doing an retro computer soon :D I think this looks awesome, though I would like to see text on the keys. (I know the keys aren't uniquely uved, but still expressing what I'd like to see :P) Also the screen has a bit of grunge to it. It looks like it's been sitting around for a while. I don't get the same…
*****SATURDAY UPDATE***** Adjusted my lighting a bit more, though my Asphalt is coming out a tad bit dark, I would just need to adjust my lights a bit more. I also add the start of the Store Front. Here are just some renders of my Asphalt Substance. They all come from the same SD Generator that I brought into UE4. I also…