You guys thinking just more wear and tear? I'm going to add some more color variation to his clothing in general, I think he is looking a bit flat colored right now tbh. I'll play around with him some. PAX is up and coming, I dont think i'll have any time to stab at it this weekend. I'll keep updating soon though. In the…
"I am stuck at the point where i have finished a low poly and a high poly version of a model yet i dont know where to go from here." Don't research/dive into a workflow that you don't know using something that you spent hours or days on - you are bound to get frustrated and end up exactly where you are right now -…
Thanks, Joshflighter. :) I made some changes to the ME lady, rebaked the lips and the eyebrows as well as adding some more bones to the mouth so I could create a better smile. Still not sure about this so I'm asking what you guys think. I tilted her head a bit too like Sputch suggested. I also added more loops to the…
I can't believe people are saying Demon's Souls... It's a wonderfully fantastic hack and slash game at the start, dodge everything and you're fine. Seriously, as long as none of the people with a sword or halberd or anything ever hit you at all, you're golden. Then when you (spoilers) discover you're the bad guy…
Amazing blade, especially the inscriptions. Has an egyptian touch to it. Bracers and boots go well with the blade. Same for the daggers and the swords on the back. The only thing ruining the whole image is the face. Mainly the red hair. It stands out a bit too much. The mask would suit bounty hunter better, and the cape…
I think the issue for me is that the wear looks good, but it doesn't make much sense at to why it's there. Also it is too consistent. Think of areas where the gun would most likely come into contact with other surfaces. That's where you want to put there wear. The type of wear you have currently feels a bit off. It's the…
the strap across the chest on the pin-up is conforming to the surface change in an unrealistic way - it looks like it gets glued down to her rib-cage under her boobs...i suppose that's probably a restriction of making a miniature, though. also, i feel like the pose of the armored male with his sword up is a little…
sorry off topic: @achmed , static props are actually quite easy, I got a sword in Torchlight (though the paths are condfusing and touchy), I even got a helmet but it was either sideways on ground or character and never got help figuring that out. Animated stuff though needs Max 10, for some reason they wrote their own Ogre…
Heya, some of your props look great! I'm not sure about the overall feel of the piece though, it's like a strange mashup of medieval, Asian and Moroccan. I don't really get Victorian at all except the gramophone. For example you have a victorianesque bookcase next to an asian panelled wall and a sword next to shisha…
This is a sweet thread, lots of useful stuff. It would be cool to see more learning resources about general programming, common practices, algorithms and math/trigonometry/physics related stuff, not necessarily particular engine/library or even programming language-specific. Seems like there are tons of libraries that deal…