Very neat! I like the forms you modeled. The materials on the fuselage and wings have a good base but do need more interest. Normally I would say to add some dirt or paint peeling off to add more detail but if this is going into Microsoft Flight simulator then maybe it's better to keep it fairly clean. You could try adding…
Cheers AlecMoody, it's good to know xNormal can handle more of that (I have a NVIDIA 560Ti with 2GB RAM so I should be okay). Also wow! Cheers for your suggestions throttlekitty, it turned out it was in fact Photoshop! Just tried Paint.Net and it worked fine. Also, it is way more automatic in terms of combining the normal…
Simplyfi the presentation, get rid of all the stuff that is cluttering the images, both thumbnails then the weird frame in every pic with the logo. Just have your name and your email subtle in one corner, thats it. When it comes to the artwork your best work is the gothic window, that purple rock pile and the weird feather…
I think you should add a lot of cables on the right to make it more dynamic, also the font you use for the house is unappropiate. It looks good on itself, but it has the looks of a logo for a Zombie Game or something, its really illustrative and dosnt have that Industrial feel you should aim for. Also be careful with…
Firstly read this (https://www.dota2.com/workshop/) trust me this will help ALOT, just find the topic you want to learn about in one of the links i know this looks kinda plain but while working on this i regularly squint it helps me decide much faster while not worrying about every little detail. If you really wanted to…
Thank you for the tips, to address the first post what do you mean by stacking? Also the top part black is a lighting problem not a normal. Thank you for the tips Selaznog they help alot, that got me thinking I should have some custom logo for the barrel for some made up company. Like some burned in symbol, I really…
I completely agree, and thank you for articulating it better than I could have. I feel the same way about people who complain about there being too many games with space marines. You never hear the same complaint about there being too many games with elves or wizards. Haters gonna hate. Anyway, this looks pretty legit.…
From what I've seen, yes, these features and the older tech demo that showed off Crysis 3 tech will be coming in the update. Crytek is doing away with some free SDK restrictions(like working offline), but they haven't said anything else. I'm pretty sure the free SDK has all of the same features as the licensee version,…
Outer glow and inner glow on those thumbs, huh? Pimpin. Anyway, I like your site layout, simple but effective/professional. Your modelling seems nice, I agree you need a bigger environment. It also seems a bit weird that your two scenes that feature monuments buried in sand are separated out the way they are. Overall you…
it does, but there's only a normalized Blinn-Phong specular lobe, so it will always be ever so slightly out of sync with the Substance Painter viewport. That shouldn't matter much for baking, though, since you can only really bake the base reflectivity. Mari has a pretty good viewport shader that's pretty close to the Modo…