Ok, so another update. I modeled some other details into the cave walls, some ledges and extra formations cropping in and out. With the low lighting I feel that any more detail will get lost in the atmosphere, however I like these new tweaks as they add a little extra life to the rock. Vig, I've tried to follow these steps…
You might be able to improve this really easily, depends how the Max 2008 unwrap ui is handled. Here's how I did it in Max 8 with Chuggnut's tools: 1. Open up 3dsmax/UI/Macroscripts/Macro_UnwrapUI.mcr 2. Look for the line where it says "macroScript OpenUnwrapUI" ... again dunno if this is just Chuggnut's tools or Max…
It doesn't make sense to add windows in a shooter that you can't blast through, unless the atmosphere you are going for is "surreal". All the great "detail" in most shooters doesn't add too much to the experience to me because I am thinking "Why can't my megablaster 2000 shoot through this crummy warehouse window/cable…
That last one looks mighty ambitious, but I think the composition and lighting could use some work (mostly on that first image). The focal point (which I'm guessing is suppose to be the island and the top figure reaching for it) gets somewhat lost. The figure skewered on the left stands out because it's a dark silhouette…
When exactly does it do this? During boot, or while using windows? (Does Windows ever come up) Sounds like it can't mount your C drive and since you said you tried restoring the original cables, then I guess software is your next step. Actually, did you reconfigure the drives? (ie; did you add a drive to a cable, or change…
I think I did it on the advice... I made a mask, used a blur filter, and used the nvidia tool but the result turned out to be somehow strange (I converted dds to png, since the program does not see dds) p.s. in this part I am a noob...
Hey guys. I started working on this a couple months back but some unfinished projects were keeping me from finishing it off. Last night I did some work to finish it and make it live. The layout and design is mostly final, but there's some bugs with the site I still need to fix. Feel free to crit that kind of stuff, it's…
Here is a monster i'm working on for a game project (http://www.indiedb.com/games/rogue-fantasy), i have very little experience in character sculpting/modeling (did 2 other sculpts in blender that were not humanoid). Feedback is welcome, i'm trying to have something a bit stylized, like overwatch (not that i can do…
Conceptual drawing done by: https://www.artstation.com/artist/caisne This dude was a lot of fun to make. Just started with an anatomical sculpt in Zbrush and then built the hard surface objects on top with the topology brush and zmodeler. Some of the more geometrically simplistic hard surface items that didn't need to…