Looks like you have quite the large amount of good references too go off of. Are you just modeling the alley or are you adding in the cars and other assets in your reference pics?
The amount of Valve in Portal and their other games is incredible and downplaying it is disingenuous. GladOS, the robots, the back story, the portal gun, the turrets, the companion cube ... everything iconic about the game was added by Valve, FFS.
@komaokc, Thanks man, so I guess it's not a big issue then, it doesn't increase the amount of draw calls, right? I guess I can test that. Yeah, sorry about the wrong forum :/
You probably want a to have a texture with a larger amount of leaves and branches. I think there is a way you can bake out a branch to a texture for this purpose but I'm not certain where to find it in speedtree.
"herp derp" "here's my poop" "heres some poop from me" "I herped a derp sketch" art quality is proportionate to the amount of herps, derps and poops used at the time of posting.
can we get a cap on awesomeness? the last few days has showcased a ridiculous amount of talent. I dunno if it means much coming from someone like myself but amazing work!!!
Since my Pc is not able to handle the amount of polys this helmet has, I am planing to take it to max, retopo it, add rest of the details there and do the fine details in painter at the texturing stage.
Some updates from over the weekend. I didn't get a huge amount done and i'm annoyed at myself for that, so i'm aiming to be super productive this week. details details details :s
Bloom isn't about the brightness of a light, but rather the amount of particles in the air. Think of a light source on a foggy night vs a clear night. I agree that a lot of games overuse the effect though.
Skamberin I am well aware that was a stick type. It's a shame that folks are like that, I'd be interested in hearing folks use new and interesting words Mainly the ones with inordinate amounts of gore and/or guns.