Hi Adam, I really think you approached this thing all wrong. All the work you showed them is blizzard fan art and its all stuff they've probably been working on for the past couple of years or months at least, I really think its the last thing they want to see. Just so you know I'm also a student at Ai CA OC and I've only…
Playing on a 5/7 yr old pc, when i had time to game, luckily got into a tribe of one of the pve servers. But before that was on pvp and held my own freaking epic-ally i have to say, did however watch a lot of vids before taking the plunge, I made a two floor box with in a box with spikes surrounding it with a trick way to…
Based on some additional reference I found during my research, I've now changed four doctrinal vehicles to feature a simple two-tone pattern: So at this point I have all vehicles in their near-final form. I have a few minor details I still want to hit, but they shouldn't take long. Then it's the winter versions,…
Alright so I am just doing a quick update, I will definitely be working on it more, in order to get everything done on time. Unfortunately with work and all that I haven't been able to get as much done, but one step at a time. I am also a bit intimidated from all these amazing pieces of work that I have seen, but I am…
All the import/export functions in Blender are actually just Python scripts. Anyone familiar with that sort of thing might be able to knock out a few of these issues. What it's doing currently is just applying all modifiers on export. So what you're getting is the same thing as if you just clicked the apply button on the…
Thank you all for the attention. I'm using Cinema 4D, and unfortunately, there are no retopology tools that i know of. Using Decimation Master and other automated tools really don't help. Decimation Master did not decimate the model at all, i don't know why. MeshLab and other reduction techniques screwed up the model, as i…
In an ideal world you should be able to contribute ideas, suggestions and feedback on the game. I've made suggestions that have been incorporated into the games I've worked on. The way I approached it was to outline why something didnt feel right to me and then explain a suggestion on how it could be improved. All the time…
Using an alphatest (1bit) alpha would probably be a good place to start in optimising it. I can't be sure but it looks like you've got 8-bit alpha there which is really expensive. Use some code that'll only draw it out a certain distance from the camera (no point in having it render all those planes all the way to the…
[ame] http://www.youtube.com/watch?v=JOPbyl7r8gk[/ame] [ame]http://www.youtube.com/watch?v=Lw_QBGUYmy0&feature=related[/ame] Followed this game for the last 5+ years ever since I heard about it on S2s website. A real shame that intel did this. I could see it happening from a mile away though. As soon as they moved their…
Lol man it's all good. I was able to understand what you were getting at xD but I'll for sure check out that tutorial more. Heck I may even go ahead and buy it. I already gave the description a look over and it seems like a pretty good tutorial. And it's not even that expensive at all either. So that's even more tempting!…