Hey Yall Dayana here , I’m a passionate 3D Character Artist with three years of experience in 3D Modelling and Texturing for Games. I specialize stylized art using Zbrush, Blender, Substance Painter and Unreal Engine. I've worked on a few small indie projects as an illustrator or as a character/prop artist.
Setting up the procedural textures/shaders in UE5 now using data gathered inside substance painter and maps from substance designer. I have also been creating decals as seen on the 2nd image.
At elite3d we are currently
looking for a Lead Artist who is ready for the challenge of leading a team of
artists in an AAA project. Key Responsibilities: • Maintain direct contact with the client to plan resources and solve any
possible doubts • Maintain a creative and technically high quality standard for the project…
Here's a personal project, aimed at learning new tools and techniques, specifically Substance Painter. Software used: 3ds Max, ZBrush, Photoshop, Substance Painter
Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
been trying the zbrush and substance designer workflow, i sculpted the main shapes in zbrush and then moved to substance designer for further detailing, it is avilable for free download on gumroad, your feedback is highly appreciated https://hassanmsheded.gumroad.com/l/tzyamj