Something about the style reminds me of the dark animated videos made for the Queens of the Stone Age's latest album, needless to say awesome work. I love the sharp clothing folds. What do you think of a few wholes/tears in his jeans? https://www.youtube.com/watch?v=C9OfBcjyxKY
in the lower case I would say the grass is textured on the stone. The blending is very very sharp and you even have shadows. Modeling big unique scene is just.. doing it. Same goes with unwrapping. If scenes doesn't need to be so unique the tile-based approach would save more time
Looks promising One thing standing out negatively are the stone boxes for your puzzle. The lighting makes them look like they do not fit in at all. I would go for a less rounded shape and try making them look more hand painted, they appear so CG right now.
Looks great! The one thing that sticks out for me is the orange covering up and blending all the other colors together too much. I'd say try to add more color variation throughout the scene, and really individualize each surface such as stone, marble, metal to make them stick out.
As Nosslak said, you need to build the walls with a stacked bond. But as it's modular you can also create wall pier or a stone column elements to snap between the walls and hide the half-blocks. This would also look more realistic as this is the way long walls with no perpendicular supporting walls are actually built.
I do understand what a roughness/gloss map is. That's not the problem. I just wanted to know what the common workflow is to create them. About the "blank" roughness map: It was an example, because Rocks/ Stone have a high roughness and thus only few parts are grey-ish. It depends on the case of course.
As for me,I would prefer IK for throwing the stone,I just need to key the handle at specific positions and tweak the curves in the editor.Same IK for taking his hands to his mouth and walking away.I just need to key the movement at the right positions to maintain the arcs and then make sure the timing is good.
http://www.whereisit-soft.com/ i use a stone-old version of this to keep track of the contents of my data-DVDs. it's quite a capable app, has never crashed on me and is quite affordable. this is a freebie for personal use: http://www.tjelinek.com/main.php?section=d&setLng=EN no idea, how good it is tho.
Been doing life drawing and anatomy studies for a while now. Recently I decided to start doing some "proper" drawings of what I want to do, wrestlers! As far as critique goes, destroy me please. Ryback Stone Cold Steve Austin Ryback and Rusev Kalisto Big E Langston and Dolph Ziggler Work in Progress
Thanks so much for the feedback! That's what I usually do but this time I'm thinking of making it as an actual stone sculpt, and the character is going to be rather basic so I didn't choose to sculpt it symmetrically. And yep that's something I'll be working on, so it looks more grounded. Good point, thanks again:)