ror: I know that gui interface is very "artist friendly" way of ushering in shader tech to the slobbering masses that make the 3d game art community, and I'm all for it, but I hope that the gui writes a shader file that can be manipulated as mentioned earlier by one of the TRI guys for kismit. I know I get frustrated with…
Some other folks have mentioned this but I'll toss my cents in all the same. As someone that goes through dozens of portfolios every week I'll say that having almost nothing but fan art is going to hurt you some. A well rounded character artist can come up with creative stuff on their own. Try some original concepts.…
I don't think the modbook pro is available yet - just pre-orders. The first one that was based off the old macbooks looked pretty good as a tablet pc - 512 levels of pressure, which is more than any other tablet pc I think. The original intuos tablet only had 512 and I used that for years. I heard there were some design…
Thanks guys! @Dennispls - I was a little worried about all the curved and spherical objects on the table and giving them a nice silhouette, but you are right, it may be excessive. I'll see if I can optimize it better. @Stromberg90 - Thanks! Yeah, that pennant is looking a little sad. I'll try to give it a bit more of a…
Haha, that's a cute little cabin hut thing! I like the stairs, they have character because they are a little misshapen. Maybe you could do the same thing to the roof, like give it some loops to sag it down a little or something. Also that doorknob is really tiny, either make it bigger or just paint it as part of the…
Wow, I really like this style u have going on here. The hard edges especially in the folds of the clothes looks really cool. As for critique the major issue i see for me at least is that hes wearing like skinny jeans that look pretty tight everywhere on his body. Except for his butt where it almost looks like the pants are…
I know exactly what you mean I still play SWG lol I think I have spent 60% of my time playing the last 5 years on that planet sadly lol But yeah I would love to add some droids and some broken down speeders I have a Landspeeder like Luke had in the background but you cant really see it that well and I do have some Moisture…
It still looks too WIP for me to really crit at the moment, but I think the way the cloth is hanging down around the knee doesn't read right. I am guessing that the pants are a similar material to that of camo pants, so they should be kind of stiff, especially if they are tucked into the boot there. So it shouldn't sag…
You can adjust the landscapes resolution non-destructively in the LOD section of the details panel. Turn on the viewport wireframe view to see exactly what is happening as you adjust those numbers. I'd take it as low as I could before noticing a visual drop and leave it there. I cant imagine you need 18m tris for…
I'd add more sag to the lines of flags, and possibly snap the line at some point. The wear on the flags just doesn't really work; the flags would probably retain most of their original color, with some sun bleaching. Try changing the grass to a sparser yellow to emphasize the neglected feel. Paint for amusement park rides…