Probably the diferences are due the way the different programs perform the conversion of the 8-bits image into floating point. xNormal uses SSE to perform the conversions and, if I remember well, the SSE instruction set allows to relax a bit the IEEE 754 floating point standard to optimize. If the NVIDIA's plugin uses x87…
Thanks guys! I learned how to do some tiling texture creation in ZBrush from a former colleague at BioWare. Over the past few months, I've been working on a personal style for texturing and incorporated the ZBrush technique I learned. I also drew a ton of inspiration from the texture artists over at Naughty Dog. So…
hey all. thanks for the good comments. @ snake85027-- i see what you're saying, but at this point i am trying to go simplistic.. i made it a point to keep under 500 tris.. i think they're about 478 right now.. however, i dont think 1 edge loop round the biceps would hurt.. i'll play w/ that @ tanka-- actually.. that was a…
Hey everyone, I am going to try my best to post some work here. I have been working on painting in photoshop in my spare time. I also have been practicing drawing and will probably post some 3D at some point. Anyways to get things started here is snapshot of a work in progress painting Basic idea is there is some large…
Its a valid point that less confusion is better for everyone. On the other hand, figuring out how to use geometry efficiently is part of the skillset, and any aspiring artist can learn all they need to know about that from this forum (as opposed to out of date amateur youtube tutorials or AI...).
Thanks Bartalon, it gave me a few ideas to go on.. but I couldn't have pulled this off myself. Johnny, I ran into a small issue The if statement didn't work due to $con not being declared. -I'm not sure what the intention to compare $f to $con is.. but if I print off $connectionsCleaned .. the first object in…
Andreas we will look into that we are still shooting to keep them free but we might try and setup some type of humble indie bundle type setup. At 13k+ downloads @215mb's it eventually takes a toll on the servers and the bandwidth costs. The reason the pages print the way they are doing it now is I have the bleed turned off…
I wrote an animation exporter in MaxScript. It exported to XML format. We used it in our game Hero Academy. We tried to use FBX, but it was too much hassle for our simple system. I would probably use Python for Maya, that way you can port it easily to Blender if you wanted to later. Here's some details on my exporter:* I…
Oh I forgot about the whole duplicating layers thing to deal with the crazy rainbow pixels that appear when you sharpen too much, thanks Jessica! Edit: Alllsoooo one last critique for now. I'd go back and paint some more depth into the stones around the doorway and stairs. It goes from the light hitting the stone to just…