Although the pipelines are usually more specialized for film, the film cg studios realize that there is some trade off. Some of the bigger studios came to the conclusion years ago that they were 'breeding the skills out of people' by having so many people specialize so much. They ended up with lots of people who could not…
Really loving the start of this! Lighting has the right mood but feels odd in places. For example the restroom doors are lit up by seemingly nothing. I would really think about putting in some props that provide some light sources. For example a vending machine that dimly lights a hallway. Or florescent lights hanging from…
Looks cool to me. Good games are good games, if they're fun, I'll like them. If they're fun and have characters/lore/other shit in it that I'm a fan of, I'll like it even more. Nosgoth is a good example, Hyrule Warriors is another. I utterly love the Legend of Zelda universe, but LoZ games come out years apart. When Hyrule…
Thanks guys for your comments! Muzz: Glad you like it! Well, I'm looking for critics to help me to make better colorization, something closer of the concepts of the American fantasy games like WoW or LoL. I think the three main things to improve in these illustrations are the anatomy, the back lighting and the lineart…
Thanks for your opinions everyone! I'm not planning on creating my demo environments quite yet. You see, my training center requires that I pitch my demo reel, and therefore which specialty I want to take (which for me will be environment modeling) ideas exactly halfway into my training year. My pitches will be reviewed…
I think as long as you keep in mind how subdividing a model works on geometry works you'll get good results... By that I mean, when you place edges close together you get more detail in those areas vs the areas that have large polys. Basically put the detail where you need it so when you smooth you don't have to waste…
GLSL is good because is very portable(multivendor, multiplatform)... but is lacking a bit currently because does not have an "effect" system like HLSL. Also is a bit buggy sometimes(due to the different compiler implementation of the different IHVs). I think we need to wait for OpenGL 3.0 to solve some design…
I like what adam said: "swear all you want when gaming, but don't single out people by belittling their life style, religion, or political views." That was a rule in an old gaming community I used to frequent - you can be as foul and rude as you want, just not at people. "Fucking hell" as opposed to "fuck you." In…
I see your in canada as well as me. I highly suggest you look into an incorporated company if you are going to be doing any longish term contracting. I have done contracting work as a sole proprietor and as an INC company (computer technician). My numbered company lets me write off all kinds of things, including some…
"I used 1024 for texture, normal looks a little pixelated, what's the best to clean it up? or is 2048 is the new standards for next gen now?" 2048 is standard for certain objects. you wouldn't put a 2048 on a park bench for example. Its all about context. as far as the pixelation, post the maps so we can see whats going…