Website is down! Depends on the size of the environment. Deferred decals with normalmap are a great way but you can also model it. Of course it is ideal if you can re-use stuff. Usually every technique is used at some point in a game level. Next time you play a game look at the level and figure out how it´s made. It´s all…
Lol all valid points about alex jones... I still think he s got some pretty amazingly valid points to say about the way the world works. Ya, there s definitely some fear mongering going on, and ya alot of it is conspiracy bs, but his website prisonplanet.com is a pretty awesome place to review international news.
Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
Fbx is perfectly fine as far as unit conversions go and has been for as long as i've been using it - either you're doing it wrong or the importer is doing it wrong answer the following questions .. what are your scene units in max? what are your system units in max? what unit conversion have you specified at export from…
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
Thank you! I fixed it by adding another loop. I think it´s okay since that´s only for the high poly! By the way, I wanted to ask because I don´t want to make a new thread for this. I keep getting seams for my ambient occlusion. I made the seams in places where they wouldn´t be as visible but isn´t there a way to fix it?
Related to hotkeys and Blender's wonderfully and brilliantly designed Image Editor's file menu, i've learned the hard way that the Alt-S hotkey ONLY WORKS if that Image pane is in "Paint" mode. It doesn't work on Mask (which Is what I leave it on while painting in a 3D viewport instead) Much skin work was recently lost…
Modern Warfare 2, apparently, was the most pirated game of 2009. It also brought in over a billion dollars in sales. I don´t think profit depends on low piracy rates. Then again, considering the outcry against MW2´s lack of dedicated servers, profit doesn´t seem to depend on building a relationship with your customers…
God DAMN that`s some nice work ! How long did you have to spend on a weapon or vehicle etc? I`m just curious what's the time frames per asset you guys work in in production. Also Modo should pay you guys , after this and Tor`s art dumps ... Modo is the cool kid in school :) ) Seriously mazing work.