AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
If your stuff is really good contact me. Looking for someone familar with shader tech (normal maps, spec maps, even parallax mapping possibly?) Email me at rpatel[at]crystald{d0t}com -R
This is making up for a promise I made and didn't hold out on the first time around. HAPPY BIRTHDAY SLUMMERZ!!! You are one helluva a cat and fantastico guy! Hope you had a happy birthday, duder!
From my experience it's same in every ray-tracer I tried. And always been that way. Mostly coming from sky/environment light . Guess it's why they do small quads with displacement + actual bevels instead of hard edges outside of gamedev. Hard edges is a gamey thing. Actually I have seen a subtle hard edge reveling with…
My partner wanted to learn blender, so I've been helping them learn the basics. Haven't had much time for personal projects lately but helping them inspired me to throw some renders together. This is my first time really using assets provided by others (other than textures). I normally prefer to model everything myself,…
Back then you were paying for a physical cartridge, actual instruction books, in some cases extra maps / marketing, physical boxes, etc. Now days you don't get any of that. You are lucky to get an actual jewel case now days in most pc games. Don't even get me started with the prices big publishers want for fully digital…
This post is to advertise for a 3d military character model that I need done. High-poly version to be done from sketches I give first, to be normal mapped onto a body of 2500 polys final. Texturing and rigging a plus. Able to import this into Torque a plus. PM mere on the poards or email me here: stoks_dok@yahoo.com
The various Transmission modes work in raster mode and in Viewer. However, these are simplified real-time shaders and are not the high-quality, ray-traced effects seen in the ray-traced renderer. I believe the only exception is the Thin Surface mode, which hasn't been added to Viewer yet. So try Refraction instead.
This is a paid position obviously, with the potential for a revenue share. What sort of work needs to be done: We're currently looking to hire a person with extensive knowledge using DAZ, Poser, or equivalent 3D software, to render realistic images in iRay/equivalent for use in an adult NSFW game with taboo elements. You…