Glad you enjoy it :) Here is a UI update: I added 2 new features: -Make Cage Mesh, deletes the old cage and creates a new one by combining all the lowpoly meshes together. I want add a couple things to help quickly edit the cage mesh, like color coding the different meshes, and quick buttons to edit the cage. -Create…
Heya and welcome to yet another PARPG news update. Sorry for the lack of updates lately but I had to take a break from the project to sort out a bunch of problems in real life. Now I'm finally back, reunited to PARPG. Let's get started right away, the vast majority of the news update will covers our plans for the first…
I am just spending a lot time in learning how 3d engines work and coding my own http://crazybutcher.cube3d.de/code/_evac2.html but since I am no pro take it not as "the truth" (there is none anyway ) -closed mesh: better because if there are small seams you would see aliasing along the edge. also think that stencil…
What rig are you using? CAT has a "rescale" rig feature which is great and you can do pretty much the same thing for Biped but its a bit more manual. Note this is really helpful if the pivot points for all of your mesh objects and the rig are set to the world 0 0 0 point so they all scale from the same spot, preferably the…
Yay! G'luck with the app. You'll see it has some elegant sides, but also some very bad ones :P You'll love the viewport navigation tho. Another way to setup UI and shortcuts, maybe more visual : If you can locate the tool you want in one of the top menus, just click that tool while pressing down shift+ctrl+alt (I can never…
[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
why do most modern games have checkpoint systems or complete a mission then autosave. is it just easier to code or something? I am none to keen myself. Making me do a really long tedious bit over and over again just annoys me
I don't know what I do wrong but my substances never survive a year past. :/ Many works but kind of wrong because of some no more using 32 bit blending any more, others perhaps because they need no more pixel size or mip level correction necessary. But mostly because of distributed resources. Have no idea why 3d max or…
Ok thank you sorry about that I posted this while away from the computer. Anyways here is the data. The first two is how it appears in quixel and a specular only version. The other two is the node editor and below is the mental ray render. According to this article http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/…
Currently there are no videos nor is it easy to manually convert the ShaderFX shaders into Unity or UDK. In UDK, you will probably find the nodes that exist there to be similar to what you find in ShaderFX, but you would be rebuilding the graph in both places (which sucks). In Unity, you have "ShaderLabs" which is their…