Thanks guys! Lunch crunch! WIP of my rough zbrush blockout to hammer out the shapes/proportions. I will retopo this to define the edges, panels, and mechanical bits when I've got it all sorted.
This is awesome! I agree with fred push the wrinkles a bit more and maybe make the wrinkles on the cheeks a bit more defined. Keep up the great work! And I cant wait to see some progress!
yeah i like it. looks pretty cool. Would love to also see more images and also closer up. I would start adding materials to the different pieces as well to define it more.
The hook and the scarf look quite gooey, very wax-y. I suggest you define the creases and smooth areas a bit more sharply, otherwise it'll just read blobby from ingame.
her head definately seems off, did you use references of real people since you are aiming for realism ? it always helps to post the reference next to the model and see where it became off.
awesome style man, really liking them shapes id say pay attention to some edges, u really like defining the anatomy but it's a lil overdone in some areas and a lil underdone in others
well am not so specific quality, there can be small changes but i will definately give super png a go, just wondering why i see some many people using tga instead
Hey Sam. I think you are right thanks for the advice I will spend a bit more time on the block out and getting some early lighting in to define the style of the environment a bit more. Thanks!
thanks, that is helpful, i need to figure out what hes made out of, muscle or exoskeleton, probably both, and have more defined edges between areas like i did on the segmented legs
Definately like the hair improvement! Tbh something like http://i.imgur.com/tW7e0bb.jpg might look good a one sided cape. Would help fill some space and give something good to look at