Ah, sorry. atten is the float value supplied to the lighting function within Unity's Surface Shader system. It contains the attenuation value of the current light (multiplied by the shadow value if the light casts shadows). It ranges from 1 (fully lit) to 0 (unlit). step (x, y) returns a float that's either 1 or 0…
Some days ago I have finally decided upon the theme of my little environment if you can call it that. Its going to be an old weapon storage or more like a part of it. Its also set in the future. I initially started with simple boxes but once I was happy with my composition and the box proportions I began to model the…
I have never really had a problem with any particular version of the FBX exporter. From time to time the plugin does seem to break -- if this is happening just switch it back to "Autodesk Motion Builder", then re-input your export settings. Here are the settings I use: Smoothing Groups: ON Split per-vertex Normals: OFF…
It's a good start, but I see a few issues throughout. You need to consider the context for each menu before designing. Is this an inventory screen? Character upgrade? Jrpg combat screen? Your portfolio only contains start screens except the single radial menu. There are all kinds of interfaces in games beyond the start…
Your work's good. Like everyone else has been saying, if you want to improve, make more! Try something new and different. Maybe go for a different art style than you're used to. Or pay homage to a movie or something that you really like. Challenge yourself to create a piece within a set amount of time everyday. Something…
I just tried merging an actor which contained a ton of splinemeshes generated in a constructionscript, and it works fine. The stuff i was working on was a tree/vine generator based on L-systems which would track along geometry it hit along the way. Now the problem i face now, is how to build logic for that. Would this…
Just a quick portfolio review of your artstation - I like your colours, and I like your moods. I like your ability to previsualize a very, very early mood sketch. But if you want more work in the games industry as a concept artist, then I'd like to see more specific examples of 'designing' self contained assets. Right now…
Hi guys, There is now a new release based on your latest requests -- get the installer here: nDo2 Release Installer Irreal, Great feature suggestion. We've now made a new release of nDo2 containing this functionality. Anti-alias is set to 0 by default, and all default settings can now be customized. GabrielP, That's…
Hello, Larry. I just read your message. I do not have sense of art yet unfortunately. This is why I do not judge other people's work since there's huge gap between the industry's standard and my standard. :-) If my opinion is different from other people's comments; then please ignore mine. However, since you help me a lot.…
After Feedback from a few friends, here is a new update, I've brought it back a bit from being so cold looking and tried to make it feel allot warmer like the concept. Mostly all buildings are made up of 2 textures and the whole scene contains around 6 textures so far not including my R2 unit. I've took this approach so…