@Polygoo: Haha, thanks! I loved what you guys did on NS2. That Sentry is the bees knees. I swear I played with that thing for like 20 minutes when we first got it in game. @PogoP: Hey Liam! Thanks. Yup, no longer working on NS2. Was at UWE for 3 years, needed a change. Great bunch of guys. If you're looking, they might…
Thanks for the enouragement, everyone! <3 @suburbbum: Are you saying the you think it might look better with the light removed? @jacose: Thanks for the tips! I'll see what I can do about getting those implemented! @esquire: Yeah, I see the bits you're talking about. I'll make sure those get in! @torque: Motion blur was…
Pavlovich, what a fantastic talk! As an aspiring tech artist who has an interest in proceduralism and tools, this makes me very excited at the possiblities. The fact it's all in python (if I read that correct earlier) too tells me I should continue to learn that. Can't wait for the extended version if you are able to do…
One of the many things I need to work on is lighting and rendering,, I cant seem to ever pull it off thanks for the tips. As far as the actual design of the sniper rifle I would just assume use my imagination and say there might be a supporting rod through the handle, but a noted observation. Yeah I did just slap some mats…
Hey guys! Thanks for the help so far. I really appreciate it :) I did some rough paint overs to give some outfit options based on what my buddy and i talked about. I also did some fixes to the model and tried to tweak it a bit more. Next he and i will talk and see which one he likes the best. I like top right the best!…
I worked on the jaw scales a bit and the membrane from the jaw to the skull, not like you can tell with the way I posed the shot but hopefully this helps what you were talking about (I think it looks better now, personally). If you guys think it looks better let me know and i'll finish it up on the front of the upper mouth…
Glad to have some feedback on this! Thanks for the tips on the hair, it was done by extracting her scalp and snakehooking the strands out, that explains the wierd anime/gelled look... Do you have any images of the kind of look you're talking about? I found this thread on Zbrushcentral:…
Wow thats what I like about polycount ...........people talk people actually talk. Thanks a lot JimmyRustler PyrZern v All your points noted and will definitely polish them and post it here. In the meantime more ppl r welcome with crits.If u think even I can add or remove something from her dress or accessories please go…
Vermilion & Milla: I've been thinking about therapy, my problem is that I suppress my bad feelings and I don't talk about them and the last 2 years I've had some really bad things happen (and I'm not going to talk here about them) Bronco & Paul: I'm kicking myself for not going to the GDC, I would of liked to met some of…
Thanks. I had already downloaded the pixologic alpha pack, and gnomons too, but the don't have many stencil/decorative types. The way they were talking on the tutorial I thought the alphas they used were from a commonly found pack of alphas for architecture. I thought someone might recognise them. I had done some searches,…