Horrible looking work,basically Uncanny Valley dialed up to 11. At this stage, Unity is better off doing more stylized characters with better animation and emoting.
baked. 11k tris. now it's time for creation materials in substance designer, and i'm pretty terrified. Here's the standart "stylized bone" material from substance painter
yeah, i'm also quite glad to see you continue this one, the concept is lovely and the model appears to be keeping the strong stylization intact. keep us updated!
:/ You really shouldn't change the proportions of things unless you're going for something really stylized. Nothing looks better than a realistic, accurate model, tbh.