Wanted to try out Quixel Suite 2 so I decided to make a small indoors environment with some basic materials like wood, stone, plaster and metal. I can't wait to make something new with this awesome tool, I still have a lot to learn about PBR and Quixel but that'll be for the next project! Any feedback is welcome.
apologies if this takes a little to load! made some progress, but the seams are still visible and it only looks good in one direction. also some shading is popping out more than other areas. and clearly some stones are just blocks of color :open_mouth: but that's a problem for future meeee, time to rest :smiley:
Now that's one badass stone golem thing. I don't like the big shield though, how would it even lift it? Also it's going to need both hands for the sword and flexibility to swing and all that. A round buckler of some sort would fit its shape language better I think.
Thanks for the feedback :) I'm working on some changes based one what you've mentioned about sculpts and foliage. I think I might be-able to use vertex painting to add some cracks where the roots enter the ground stones if i sculpt an alternate beat-up/broken texture.
You're missing the arrow slits in both the stone and the wooden parts of the tower itself. The corners of the wooden portion are 2 45 degree sections, rather than a single 90 degree bend. The attached building doesn't really fit the style of the reference, especially the wooden portion built from horizontal boards.
ramonkalros To add some info on what Baidhir said,you should keep in mind that any beveling tool in probably any 3D software will be slow or fast depending on the complexity of your mesh.Before setting such a workflow in stone doing some experimentations on how to overcome it's issues would probably be wiser,too.
Great work. The textures on the stone work are great. Very realistic. The roof is such an important feature and I think the concept nails it. Try making the circles in the glass larger and maybe the metal used to create the art thinner. Uploaded with ImageShack.us It technically makes no sense for the metal circles to not…
Something about the style reminds me of the dark animated videos made for the Queens of the Stone Age's latest album, needless to say awesome work. I love the sharp clothing folds. What do you think of a few wholes/tears in his jeans? https://www.youtube.com/watch?v=C9OfBcjyxKY
in the lower case I would say the grass is textured on the stone. The blending is very very sharp and you even have shadows. Modeling big unique scene is just.. doing it. Same goes with unwrapping. If scenes doesn't need to be so unique the tile-based approach would save more time
Looks promising One thing standing out negatively are the stone boxes for your puzzle. The lighting makes them look like they do not fit in at all. I would go for a less rounded shape and try making them look more hand painted, they appear so CG right now.