Saying global variables are bad is like saying script Jobs are bad. Neither are bad... Neither are a failure. Global Variables do not kill people or cause bugs yadda yadda... Any tech artist of any worth leverages as much to great advantage when appropriate. Stop speading this myth! They are a consideration not a sin!…
K going to throw this right at the start. But I have 0 rigging/messing with node experience. So tried doing what Wrath mentioned and think its what he said. Hopefully its correct XD Anywho, what I did is: 1. Create a sphere. Poly or nurbs whatever suits ya :) 2. Open up hypergraph. Gonna be easier to select stuff. 3. Click…
OK, here's a high level overview... Things you need: * A ratio to aim for (just an integer value, eg. 4 for 4:1 ratio) * The current object's texture width and height. My script defaults to 1024x1024 if the object's material doesn't have a valid texture. * An object with UVs! Steps: * Get selected UVs, or if none are…
Please correct me if i am wrong, but *I think* that doesn't work very well if your not selecting a single object's UVs. Tex-tools's (uv plugin) normalize function does nothing when multiple objects are selected.
After some digging around, found out its something nvidia related. Its fixed via selecting "integrated graphics" from the Nvidia menu, launching maya, then closing it, select "automatic" from the nvidia menu... everything's fine
To align a selected object to a working pivot, run $.transform = WorkingPivot.getTM() in the minilistener (drag&drop to a toolbar to create a macro). If you don't have the Pin Working Pivot checked, check it beforehands, so that it doesn't reset when changing selection.
I had this error as well, when you click on select faces nothing happens. so I go into face selection mode and max crashes. try it and see what happens for you FYI my units are set to meters
You can do it either through the source list in the projection modifier, there should be a button to "add" or "select". Or, you can do it through the RTT interface when you go to "pick" your highpoly, simply select multiple objects.
Okay, that narrows don't my selection of locomotives, do you plan on making it like in North Dakota or Montana, cuz the NP ran through those states during that year and it'll have a cool selection of locomotives to pick from.
Try turning on the normal display. In maya select the shape node and scroll down to "mesh component display" and select 'display normal' then set the dropdown underneath that to 'vertex' and increase the normal size value. Then post a screenshot of the mesh back here.