There's the keyboard hotkey override toggle in the menu bar at the top of the screen. The icon that looks like a keyboard key with a T on it. Trying turning that on or off. All the hotkeys are context sensitive, but most don't work except in the very narrow circumstance that they are assigned. If you want to set custom…
Most outdoor maps use a sun light (and skybox w/ a fake backdrop setup) for directional shadows and then use the ambient brightness under 'Zone Light' in the Level Properties panel (press F6) to remove the black black shadows. I don't believe you can turn off shadow casting for lights, but you can turn off shadow casting…
"supercore" developers hard enough to "survive [their] hyperdimensional environment" in otherwords they are going to try and make a game like wow, that took over 7 years in less than 5 monthes. good luck with that. i wonder what other new terms we see in the future that really translate into "crunch your ass off". actually…
Yep, I knew it would happen. Difficult to fit 800x600 image browsing plus the sidebar. I think I need to shave 20-25 pixels off somewhere in the css layout to have it fit in 1024. My thinking was that most of the people looking would be art types running at least 1280x1024. It is a little bit of a bugbear of mine of…
I do it : Because I love working on the stuff I'm working on On Fridays I can sit at me desk and have a beer (sometimes said beer is provided) Yeah..we crunched our asses off...then I took almost a month off..paid If I wanted to come to work dressed in a different costume everyday...no one would mind I get to work with a…
Yeah good start, some things look a little inconsistent though. Mainly the texture resolution looks a bit off. The building and the street are both very blurry in comparison to the sidewalk. The trashcan is too muddy/dark right now, Maybe if it was lightened up, or if the texture was sharpened a bit it might pop out more…
I'd say my immediate reaction is that the models and textures could be a lot lighter without much loss in detail, especially at the camera distances you're showing things off at. Either zoom into the model (plaver eye placement) to show off your texture resolution, or reduce the texture space. Selling yourself as a low…
I think verm's point isn't that there aren't other propulsion systems out there, I think its that there aren't any others that will allow for us to leave to Earth as efficiently as liquid fuel combustion rocket engines. I have read up on the whole solar sails propulsion, which can get get to immense speeds. But it takes…
CG Spidey was still too rubbery movements for me. Spoils: -The Sandman subplot was actually the best part of it even though I expected it to be worse. -Trying to fit Venom into it versus maybe just his intro at the end was too much and ruined the films pacing and character development. -Confused on when Peter realized he…
I love it! Really nice work, good modelling, texturing and lighting. The one crit I have (and it's a really minor one) is that the path doesn't make much sense - it goes round the house yet doesn't go up to any doors, and then just tapers off to nothing at each end. A path like that is usually worn by the way people walk…