I think that the easiest way of all, doable in any 3d program, is to simply create an image in photoshop with a black to white gradient on it, create planar UVs inside the secondary UV channel of your model, and apply the gradient texture to that. Then transfer this texture information from the newly created UV channel to…
Next update. Probably one of the last updates. I think i allready have most of what i wanted. I still would appreciate any kind of critique. I got a lot of feedback , not only on polycount, and i tried to transform that to my scene. I still think its better than it was, but im not sure if im satisfied :) If u have…
I'm struggling a bit to see the problem here too - I'm utterly obsessed with accuracy in positioning and find max to be a joy to work with in that respect. I can't help feeling the OP simply hasn't got the knack yet, if you explore the behaviour of the snap tools on different subobject types and in different viewports, use…
Disable? I'm not sure how one even goes about disabling those settings. To my (limited) knowledge however, the use of generic units and setting home grid dimensions is so your grids match that of UDK. It won't magically transform a brokenly-scaled object into the correct scale, but it will make life easier for you in the…
FBX doesn't support particle systems AFAIK. Try to imagine your desired result from the FBX format's perspective... what animation and mesh features will it support... then convert your work into that. I think FBX only supports simple transform animation, and skeletal animation (Skin modifier), and morph animation. If you…
I'm not sure how you managed to convert a world space map to an object space map with Handplane? That's not what it does. Object and world space maps are generally the same because the maps usually get baked to an object with no transforms on it (i.e. it's not rotated off the world axes). Meaning there's no difference in…
I'm not sure then. You may need to unfold your UV's and then align them back to a square postion. Hopefully an enviro artist can help you. AFAIK trying to adjust your UV's to get a specific amount of distortion is probably an inefficient method -- probably better to work with the texture itself. Try taking into photoshop…
Well.. What i do sometimes, but im sure there is a better way: You freeze the transformations on the controller, then you put the controller into a group, rotate the group to get the controller into the correct axis and lastly go into component mode and rotate the shape to your liking.. When its for fk, you basically…
@carvuliero - Great! I've made some of those adjustments that you suggested and am referencing scale some more to make things more cohesive. I'm going to transform that "fallen" object now to fit better in the scene but it does look better in the composition. Altogether this is a MUCH stronger composition than my first…
Are you using Biped, CAT, or a custom rig? The first two are fairly simple to mirror. The 3ds Max Help file will have information on that. Biped Copy Paste CAT Clip Manager If you are using a custom rig it will be much more difficult, and I would suggest just animating the opposite side. You could try a MaxScript, but I've…