Finally got some more time to work on this tonight. Just a quick update to address the feedback I got. Thanks! Heading to bed and starting early on this tomorrow to finish the hands and feet. Then taking it into zbrush for my first real bout of digital sculpting the face and anatomy.
@pmiller001 dude im from Dallas too!! So as mentioned Im from Dallas, Texas. I found this forum through google very recently. It seems active enough and thought I would try it out and hope to get to know other digital artists.
Naughty Dog's The Last of Us, Judd Simantov talks about character rigging and modeling. [ame]www.youtube.com/watch?v=myZcUvU8YWc[/ame] Disney's Maleficent: Re-creating Fully Digital Characters-Design FX-WIRED [ame]www.youtube.com/watch?v=ls29dPeOy-A[/ame]
Houdini Engine. There is a upcoming version for UE4. You could use the same tool in Maya/Unity/UE4 to fracture your stuff. Just create tool in Houdini, package it as a Houdini Digital Asset and reuse/tweak in any of those programs without going back to Houdini.
Take a few anatomy classes over at Uartsy. Ryan Kingslien and his crew got some amazing stuff to get those neurons organized. Digital Tutors also have a good portion of anatomy courses for zbrus now, one is called "hands" i believe.
might be the resolution you have chosen for your Flat screen (if it's a LCD screen, some graphics are garbled depending on resolution) I stick to tradtional CRT's anyway for digital art. As they still can produce 32 bit colour while LCD are still at 16 bit
Was just kidding man :P Meant the schmuck bit in an non-offensive, inappropriately bum-grabbing (not quite 10 year prison sentence) way Aye it seems we each ended up trying to contact the other but missed out a digit in the phone numbers lol.
[ QUOTE ] maybe you should start using the internet less, considering the quality of your recent posts. [/ QUOTE ] man i would be taking my nerf gun apart and prepping it for paint but my digital camera is dead and i want to get pics of the process.
Lighting looks good. Mood looks good. The textures almost completely lack any additional love and attention. Most of them look like direct rips from the intarwebs, with little additional care given to them. Even when using repeating / tiling textures you have to give them a little extra to accentuate the surfaces so that…
Also, if you're looking for critique, you should post in 2D Showcase & Critiques. Digital Sketchbooks gets a lot less traffic, it acts as more of a loose parking area than an active crit zone. I can move this topic there if you like, let me know.