baked. 11k tris. now it's time for creation materials in substance designer, and i'm pretty terrified. Here's the standart "stylized bone" material from substance painter
What about the Settlers stuff you posted? Would you count that as old school or is it the kinda new Blizzard/Riot style of sculpting & baking stylized stuff?
Sketch for Robb Pickering while I sat in on their class today. Just a daily sculpt. I was trying to make something stylized in a different way than usual.
Here's an update. Added the ropes and cloth work. Next up will be a stylized sculpt pass in Zbrush before I bake this down. I'm still looking for critique! :)
I'm confused about the stylization here. The head looks smooth and cartoonish, very reminicent of The Iron Giant. The rest of the assets are far more detailed and real looking.
Well that's just beautiful and superbly done, and while the lighting might be considered stylized I still think it's well done. No real crits here, just :o
Looks awesome!...I always love seeing stylized characters over the kind of overdone gritty gears of war realism that seems to be pervasive in character design these days.
Granted the effects in LOL are stylized but they're all over the place too depending on the champ. The rhythm of the effects are all pretty consistent though. Looks cool! Go for it!