Hahaha! Oh you can tell Activision's in trouble when they go from "Fuck you if you don't have an IP we can make hundreds of millions off every year" to "send us game ideas because we totally like developers we really really do (please stop hating us)" within what... half a year? It's delicious. I love it. Bobby must be…
I remember there was a thread about that guy for a long time over at gamedev.org forums , from what I remember someone who was close to the situation I think one of the developers who he ripped off got word that he had went to Alaska to work on the fishing boats and swore off games forever , anyways I guess he was killed…
maybe we could make a sticky thread in the employment section of "dubious contractors" that is simply a list of company names, you need to PM the forum moderator to get a name updated, with your reasoning behind such motives. Or even five * or something? One * means they have ripped a freelancer off, 5 means they have…
Boot up your PS2 but without a game inside. You should get to some screen with Browser and Configuration. Press the Triangle button. Try turning on Diagnotic Mode by highlighting Console and pressing Triangle. See if that works ... Note that you'd have to do that everytime you want to load a game though since Diagnostic…
I wanted to add a comment about talking and communication. Email is great as you fire off a short message to someone, but getting off your arse and walking across the room and talking to someone is so much more productive. Firstly you get to know more people, and you often bypass a load of 'guff'. Trust, me this works.…
It might be better to approach this with a shader particle combination. If are able to put some particle emitters throughout the model and then mix it with a shader effect and if everything is black, and unshaded, it should all blend together into a shadow looking thing. The additional advantage to this approach is that…
I'll repeat that they are fully normal mapped. The diffuse has heavy handed lighting, though. If you took off the diffuse you'd still see those shapes. We are in a half-way stage, you know. Not enough people can scale up to a 3 texture setup. So if you turn off specular and normal you dont want it to look like hot garbage.…
Nice highpoly assets, the lighting in the UE3 scene is destroying your work though. It looks over lit and i have a hard time reading and shapes. If you're not using lightmass I suggest using that, use a dominant directional light to get nice shadows. Try starting off with the 1 directional light and turn diffuse boost in…
whoa WHOA whoa time out, I read one thing on here some people seemed to skip? you based them off your muscles? Fuck dude your ripped back to the 3d model though yea ab veins are a bit wonky, and yeah looking at your abs your muscle structure seems a bit off. Might want to go and do a 2nd pass at the ab area. Finger nails…
Ohmu eyes are big enough to be an umbrella for nausicaa, so I'm thinkin they should be a bit bigger to really read as ohmu. Also the suggestions about emphasizing the segmented body are good ones. the spikes on it's back seem sort of random and I think if you look at your refference they are placed pretty semetrically. the…