Thanks everyone!!! Trying to make sure I answered everyone's questions reading back through: @ - Everyone - Thanks so much for the kind words and support. I really appreciate all the polycount love <3 @NoRank - no substance on this one. Handsculpts, quixel, and photoshop for both individual assets and tiling textures.…
Happy to give my insight. I think thats a big part of being in the industry, to share experience and pay goodwill forward. As an environment artist, you will be given direction and asked to match a reference. On the level artist side, its like in the 80 level article, you white box and then integrate meshes from the model…
Thanks for your comments guys :) These models use just diffuse texture. Basicly I make a quick sculpting of the model to project an occlusion map and use it as base of the texture, in fact this occlusion is about the 80% of the texture work, with these models I almost just use photoshot to add flat colors. I use this…
oXYnary: i would not recommend going with carbon on a commuter-bike. also not with a lightweight race-bike like the santa cruz is advertised as. normally in order to save weight and make the thing really stiff, the manufacturer will have to make some compromises when building the frame. lots of race bikes are overall quite…
Be ready for Skyrim, eh? That computer will be ready for Battlefield 3.... :) Yes, I also say to build your own computer. Here is what I want to get in the next couple of months. Before, to get the top of the line custom built computer like this, it used to cost $2000+.... now you can easily swing it at $1000 or even…
To DWalker the reason we dont have more upward smoke is because we already have a bit of a fill rate problem with PoE. Where FX fill a lot of the screen. So if they drift upwards more they fill even more of the screen :P. Keep in mind most of these effects are spamming off around the screen around 4-5 times a second. But…
Awesome thread! Nice one for digging it up! I've been playing for like 12 years, used to work in a guitar shop which turned me into a bit of a tone whore. Put together a pretty nice rig over the years and have been playing this setup for the last 2 years or so. Here's my LP, Standard with Seymour Duncan Alnico 2 Pro's; My…
Nothing special, really. Mostly following the tutorials posted here. So the process (which I barely modified) is: 1) Start with some basic mesh like a box or cylinder and make it a Dynamesh. Give it some basic shape so it doesn't look like a cylinder. 2) Copy the mesh and place it nearby, changing the shape and everything.…
Hmm its interesting that we are talking about tech for games, but does anyone care about new story and gameplay for games? Cause as a gamer I am tired of playing shooters that are based on some country fighting a war with another country lol. I mean cmmon, the more time passes on the more worse things get dosent matter if…
Looking pretty cool, I really like the face on the high poly, lots of style =) Crits: The muscles seem a little blobby and are not really flowing and transitioning all that well. You have some weird breaks in places and I'm not sure why? Maybe its unwrapped a little funky? The skin looks vac-u-sealed onto muscles a little…