It REALLY depends on the company. All this developer talk about how you can keep your hours down if you set goals and get clear direction and leadership and so on .... well none of that really matters at a great many studios im afraid. I mean, most places I've worked, it would have been great to have clear goals and…
[ QUOTE ] I'm really surprised by all the belittling done in this thread by our regulars. As danr said he came in here with the wrong attitude (he could be young, you know), said some uncalled for things, then apologized once he realized how things are done around here. There's a lot of popular forums out there where their…
I would suggest applying a skin-colored material to the current model, and put it in the renderer of choice. Before texturing. To see how it actually performs. This should be done periodically during sculpting, not at the end.
@PastyPict What i mean is that if you want to be really "more employable", you will have to do with what is available ! High chance that your employer will not purchase a Ryzom Uv license and or plugins. And if you come to a lead artist and say : Max is beyond technologicaly, high chance that you will not get the job. I do…
Wow..that was exactly what I was looking for. Sadly,I have uninstalled Modo and decided to give Blender my full attention.I have decided I am done trying out new apps and trying to find that perfect software because the truth is there is none. I will still use Maya but Blender is very powerful right now,and the userbase…
Hey there, still studying myself, so take this with a grain of salt. Looks great so far. Although the nose probably anatomically works, it's bridge looks somewhat boring, as it shows none of the underlying structure. Right now its basically a straight line . Would be careful on just enlarge the cheekbone without adjusting…
triple-A hair :) not bad. can i borrow this term? as for rendering features they will depend. the unreal shader looks tasty so if you create your assets with that in mind then why wouldn't you want all the maps they use? i'd expect most games to use less though, there's usually a bit of a difference between a demonstration…
I hope the guy who leaked the info to the press will be quartered. He is single handily responsible for ruining Nintendo's plans. From what I understand, this console shouldn't even have seen the light of day until E3 2012. They where forced into a reveal (if they would have denied it and would have revealed it next year,…
The problem is, if the people who invested have no voice whatsoever in the production, as publishers currently do, who will ensure that the game is being made in a timely manner? What's to prevent an indefinite series of reboots and major conceptual shifts midway through a project, a la Duke Nukem Forever, if you have a…
Pretty much the exact same situation happened at my school. If they tell you outright, it has to be a short animation, and not a portifolio reel, that is ridiculous and you need to prove to them that it IS a cohesive piece that works for the project. In my case I told the instructors I wanted to do a series of portifolio…