They're likely not masked; you can only edit one subtool at a time. Inactive subtools are dimmed by a value controlled by Preferences: Edit: Inactive Subtool Dimming in order to make the active subtool stand out more. Polypaint also overrides this value and shows the subtools at their full color. If you shift+click the…
@PolyHertz Sometime cage block you to see pinches and usually you always can find right vertex to move without cage. Here's macro to turn off cage in both editable poly and edit poly. For some reason you can't bind it with standard command in customize interface :( macroScript CageOff category:"Rav_cfg" toolTip:"Turn off…
Eric, could you or anyone else post some more info about using this Edit Normals modifier? I've always scrolled right past that one, never knew what it did. My mind is really spinning around the possibilities for how much better my models will look with this. I'm going to check out this NormalThief script and read the Max…
Seems like this would speed up the workflow I use to create doge memes. How much for a corporate license? EDIT: Saw the word fish 3 times out of 5 clicks. This means I need two corporate licenses. EDIT 2: Everything should be available as an acronym as well, that way I can pretend like I know about something that others…
Hijaking time! When baking in max 2014 and previewing with a standard shader, sometimes my meshes have some slight shading errors (look like inverted triangularization, opposite from the bake or different vertex normals). If I convert to editable mesh or add an edit normals everything looks right (except with converting to…
"The High Resolution edition contains enhanced graphics that use the latest 3D technology." technology that was not available for us when we released the game 2 weeks ago! i can understand making a graphical update to say..half life 1, or going in and updating the graphics of AvP and releasing it, but when your special…
The quote isn't from a Steve Martin film, but there is a connection ;) <edit> Um let me clarify (just reread it & makes no sense). The thread title is a clue (he did a deeply butchered version of my favourite film ever) The quote in the first post is a quote from the film. <edit no2>The film I want the title for, not the…
MAUL0r:: thanks for pointing that out, I scaled some things up and didn't get a chance to do a little clean-up. Here's another small update before I leave town for the rest of the day. More edits to the skull and wax, wear and tear to the desk and proportion editing. Next I'll be making the book that sits on the desk, more…
Err... Press the back button... ? I actually quite liked the demo. Really like the mix of norse and sci-fi. Love the idea of the right stick for combat, though it is a bit awkward getting used to the camera system because of it, seems something a bit better could've been worked out with that. But yea, overall I like.…
I guess I mean out of scale but I realize you might have wanted to give him a big head, It's just that his face is big and meaty but the body is skinny and sinewy almost skeletal. As I said maybe it's just me. That last one is good, I really like that blue. [edit] I meant the blue glow effect thing near his waist [/edit]