definately this country is in need of copyright and patent reform, you know there's something wrong with the system when there are companies whose sole existance is to sue people who accidently step on their library of copyrights and/or patents.
really interesting visuals in this piece, I really like the design of things, its pretty otherworldly. Myabe some slight color variation could help break it up and define forms more.
I really enjoyed this demo, thought the graphics were great and as previously mentioned the post processing was awesome. Loved FEAR when it came out so definately picking this up I think :)
If her abs weren't so defined, and her face wasn't fugly (one day she'll become a beautiful swan)...you could almost convince me that's a real person. Nice rigging.
its awesome, played it before tho i think they're fleshing out blurst with non-flashbang games? edit: iduno maybe im wrong? definately already played the game :S
hey dude, welcome that looks really cool from the front, but the profile doesnt read as much, and doesnt have as stong of shapes. Its definately a cool deisgn, just boring from the side.
wow, what a reaction :) )))) agreed about taking this guy into photoshop , maybe different aproach to this one will give me a spark also good idea about defining profession and personality by adding props
Hi! Thanks again for the feedback! I will definately look into fixing those problems - I will be doing more unwrapping iterations for sure and also I will look into overlapping more parts to save texture space!
Still wonder when those HVDs will be released with it's 6 TB capacity to the general public. It definately will be something to up the graphic capacity maybe for polygonal based games to blast this voxel idea out of the water.
starting the texure, I am newbee to PBR So I try to define my material to separate them My metals seems a little dull right now, any advices? Thanks for viewing