Thanks guys for the comments! The trim smooth border brush should be included in the brushes folder even with R4. If you can't find it in there, PM me and I'll send it to you. If you want a chizzled look then add alpha 28 to your brush. It's the same alpha being used for claytubes. I usually tap with the tablet on to the…
It looks good so far, but try tracing that font in photoshop 1to1, it is extremely important to convey the right mood. Fonts transport a lot of character, and the brain is trained to react a lot stronger to text than images (2-3x). It does not feel right to me (also the kerning of the Z is really off) Im not really good…
Dave, it took me two weeks to get fluent, and two more to get production quality with it, and then two years and there are still things I don't now about the program. The problem with Maya is that it is deep and secretive, and rewards a certain gearhead mentality. it also encourages specialization in tasks. I used the book…
Connect tool, you mean append polygon? I've been told by max users the bevel is about the same in both packages now. There is a chamfer vertex but I can't figure out what you would actually use it for? Not sure what coordinate systems you are referring to? We work in x,y,z with centemetres, this is relative to the game…
Thx For the diffuse textures, it might sound weird, but i've used the composite map in 3dsmax, i played with the layers/tiling/blend mode/masks and when i'm happy with the result i render the map (my wood diffuse consist in 3 photos+some masks and multiplied with an ao map) For the normals, i used z-brush and xnormal,…
Good luck getting files. When I explicitly model backfaces, I make sure to turn on backface culling, otherwise I get z-fighting (flickering). To avoid transparency sorting problems either use alpha-test (what everyone used to use for trees, and many still do) or use signed-distance alpha-test. For the normals shading…
No problem. I have more, but didn't want to post them all, I took over 500, but only really liked about 125 of them. Yeah, we drove a little ways, here is where we were.. Snow Lake, Washington 98045…
MARSHMALLOW DUEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BIG RED RACING STAR CONTROL 2 (OR EVEN TIMEWARP) BATTLE ISLE 2000 WORMS (the original recommended. don't play any 3d ones) CHAMPIONS OF ZULULA (just kidding) LEMMING BALL Z (lol) jazz2 is furry and also it sucks hotseat, wtf pain delays and stuck springpad bugs Doom(2)…
I don´t know a way to lock the ortho views. You are switching from one program to another. May be you just have to be patient. :poly121: If you are rotating the view, just click the right mouse button to cancel this action. Rotating one of the ortho-views to have a isometric look at your modell and then cancel the rotation…
@kanga Thanks for the input. You're right, I will stay more focused and on task. I'll mess around with z-layers at some other time perhaps. I'm curious how the whole high-poly / low-poly mouth bag thing will work. I think Pavovlich has something covering that with his "creature sculpting" tutorial chain, I'll see If i can…