I enjoyed that they chose to play Texas Hold 'Em - it's very popular internationally nowadays - but they spent too much time on it and some of the dramatic moments really bothered me. First, somebody who is a good poker player has a supposed tell where he scratches his fricking face in plain sight? I've never played with…
Ive encountered some issues with home PC where video looses sink in game and video menus give a frame every 20 seconds or so after I exit to them from a started game. Where work PC did not. Sure its something with this being older hardware, and such. Soon I will upgrade. I did play MP for a tiny bit today. But It screamed…
Phew! Who needs reasons when you've got a cool, mental looking brick wall!!! Looking good Virtuosic. I'd say keep on with the bsp route, you can just use your planning splines for the wavy trim to start building a a new BSP base if you wanted to catch more of that ander brick section so you could have it extruding into…
this it's not the right thread but since it's been brought up ... if you're still serious about this project as a game, i wouldn't even think about a single solitary piece of tech until you've done the following : render a plane put a box on top of the plane make the box move through player input put a sphere somewhere on…
MH3Tri Friend CodeMILES FNA2Z5 Perhaps yall were having multiplayer issues due to Hunter Rank? I don't know jack about the online portion (or the details of hunter rank) yet, as I'm only 2.3 hours into the single-player portion and I'm only on page 20 of the manual. But I thought I read somewhere that certain quests or…
Havok on an MMORPG?!? Are you planning on doing that clientside or what? MMORPGs are VERY processor intensive (with 40% going to pathfinding already, according to Ralph Koster) for the server, adding a complex physics simulation on top of it will make the server SCREAM. The server has to handle thousands of players and a…
AO is super easy to fake with paneling, especially when you're doing stuff like Layer Styles. All you need to use is stuff like Drop Shadow and Outer Glow and make sure it's set to multiply. I'm unconvinced that anything outside of Photoshop is necessary. EDIT: Also, it's easy to get those edge highlights without something…
Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…