are you baking in 3dsmax or xnormal or anything? beacuse i know there is a option for padding in the render to texture menu. also, check your lowpoly UV's make sure all the sides are snapped to the border or the UV 0-1 space
@sstoev Thank you! You are right about the ears, i have to spend more time on it! @wirrexx Thaanks!:) @Cordero Thanksdude! Here is another test render in 3dsMax. I made it for checking the shapes in real light conditions:
WellI don't know in other 3d app you have sugestions? I only have 3dsmax as 3rd app ... But Still I woudl like to know the problem I pointed in my previous post and how to fix it ..
I have another idea :P based on the welder script for 3dsMax. is there a way to create a curve where objects intersect? even possibly a way to do the welder script in maya? Or just create a cut where objects intersect
So... we'd have to take certification tests based on our art skill? Or just based on our knowlege of a program. Testing someone on their knowlege of 3dsmax is one thing... but testing someone on their artistic ability seems a bit tough.
It really depends more on the version of 3dsmax you're using. 2008-09 have some really great improvements for handling really high numbers of polys, well. pre-08-09 well you're taking your chances...
3dsmax? Not natively, shaderFX has a few realtime viewport blending options that work. There might be other shaders you can download and test out that do the same thing. ShaderFX is free and easy to use, worth looking at anyway.
Thanks for your comment! :)@I'm glad you like it @blackdragonstory After a long day doing the albedo this is the first render in Marmoset, i think i can improve somethings! Another render in 3dsMax... Feedback is always welcome!
well, we put in a new vid card today and still no joy As a last resort I reinstalled max and then it worked. Its really odd though as I had this same problem using 3dsmax 9 trial version.
Hi guys! im new here! nice forum :thumbup: Im creating grass aswell lol, And now i need to get the normals up. but i have no idea how to do this in 3dsmax :poly141: Any help??