A plug would make it complete. I dunno man... it's purple. I'd like to see it have materials or be textured like the one in the reference... or close. Deffo keep on the learning side of it... I would argue you learn more from choosing intersting projects though... at least if you model a pistol, sword, tree, crate... you…
typical portfolio mistake. A lot of stuff and the best stuff is located at the bottom end of the page where you have to scroll and even click on it to really see it. my suggestions: 1. make better textures for the ammo box 2. finish the leaf blower thing with a low-poly mesh and perfect normal bake 3. make new blade for…
hah, yea that's not the actual texture sheet. Only the outfit and the hair are parts of the actual sheet used in game. The rest of the area is for the human male body, head, and multiple other wearable slots. The head on the sheet is a custom one that i made and is actually on its own texture. The shield and sword are…
Dude, I played the shit out of that game. I really don't know why I liked it so much either. In fact, when ever I think about it, I ask mysefl that very question and I can never answer it. It was just addicting and well executed. I thought the whole premise was really fun too. Multiplayer wasn't half bad either! For me,…
It does look awesome, and i can tottally see a new set coming out with it. But i do agree with the comments here. It breaks too much the hero's visual style, making it confusing for the players. Id suggest putting this much effort into another hero that would benefit from this change, since it looks great. I always thought…
Another update! I'm still struggling a bit with some of the shapes. But here I did some tweaking in the feet and the upper arms and chest. Here is the original design illustrated by Pedro Miranda (artstation profile - Check out his work) : I might end up with a bit of a different design, I'm looking for a more humanized…
Oh WOW! That's pretty boss....The only thing that I'd say is perhaps put moree of aura around the sword/ perhaps make the shoulder pads more defined..... Like have a line around the bottom of that plate you know? Also perhaps make the fingers a light gray in contrast to the armor or maybe add more jewels to the top of the…
So I've gotten through some of the new content now, and holy shit are some of the things there difficult, and some of the other things so freaking awesomely amazing from a lore standpoint. I don't know if anyone else did it but: BIG SPOILER Touching stuff, also difficult, unfortunately I screwed myself over by hastily…
Unfortunately there's no soundbite-friendly way of saying "use the minimum amount of geo necessary after you have applied proper sub-d technique, in order to reap the benefits of what makes sub-d the preferred modeling approach in the first place".- ;) True! and there are different tools, and methods for tackling different…
Hey guys, so I haven't done super much on this guy. I finished the sword and added the damage to his armour. I think am going to call it on the high poly because I'm just not getting any where I wanted to. I'll work on the low poly and if I finish him and the texture I'll post him again, but I've got some other stuff I…