when i have this problem, my viewport was not in the "viewport 2.0" so when i put it as a default, i never see this happen again, you checked if your pc was in the 2.0 also?
She's kinda shiny lookin' but otherwise looks great! The mirrored pantyhose is only noticeable from the front with that default pose. I think once you set it up it with a rig and in a scene it won't be.
There's a toolbar that's by default docked in the right hand side that gives you all the options for adjustment layers like that. The gradient editor should be in there ( or at least, you can double click the thumbnail there to get to the editor).
there is a script where you can enable the old windows viewer again, which I find perfectly fine Windows 10 viewer should never be used as it uses a sharpen filter by default
I'd say just create a small test case using unity default pathfinding, it's really good and very easy to setup. There's plenty of tutorials on it as well. http://docs.unity3d.com/Documentation/Manual/Navmeshbaking.html
interesting point but I think that's how spectre is anyways. for example the very right weapon which is the default one, works the same way imo, but doesn't stand out as much as mine do. :)
UPDATE! A hacky implementation of fur and wind interaction and also an animation run test. :poly121: [VV]123843507[/VV] I did yes :) But that wolf file became corrupt and now it's default normals
Yeah Fresnel is the option that is going to allow you to edge the glancing angle effects, the defaults are setup to be physically accurate for most cases. The clear coat may help depending on what you are making.
actualy i'm using maya's viewport 2.0 for this and so far everything has been silky smooth framerate wise. default viewport is unusuable though. Thanks for the input though. i'll look into it.
So, I've deleted the lighting in this particular room and started with the default settings of the Point Light. The floor is having a similar issue but harder to see with darker colors. The walls are no longer a problem. That I've noticed.