@jth852 Thanks for the comment and crit! I definitely agree that there is a lot of sameness going on and will definitely have to work on that. Didn't have a lot of time last night but after talking with a friend I found some things that were missing, updated the size and texture of the cap on top, and updated the wolf a…
Thanks mambes! Not a huge update, but an update none the less. Blocking in the body proportions, no details added there yet. Chris Pollit (Mask_Salesman) pointed out some pretty major proportion issues that I have not resolved in this version yet. I will be making some major adjustments to give it a bulkier feel that is…
Stoyan you were right about the eye's so i reworked them and modified some little thing along the way. So here's a update with the finished head and neck. I think that i will finaly use z-brush on this even if im not a pro with it. so there it is. more update to come.
Small Update Playable in browser at: oskarstalberg.com/game/hovertank09/index.html Update - Start Menu - Pause (press P or Pause) - Graph of score progression (shown when paused) - Some minor things - Extended the level design to have content troughout the level Todo - Death, upgrades, or a new enemy
I just thought of updating when you asked what version I was running. Now I fixed it by updating to v2.3.1. I was using 2.2 previously. Yes, I'm using 2 mesh groups. Those reflection maps were from their respective mesh groups. Anyways, thanks!
Well I must say, you are off at the good start. Thanks for sharing the concept (though un-expected because concepts shouldnt be shared). Sir. Hawken, very nice work so far. Will look forward to this thread's update. Keep posting the updates only if you are ok with it. Thanks.
Might be worth looking into setting up a Maya MEL script to link into the "Reload Reference" command in the Ref Editor right-click menu, whereby it does an SVN Update on the referenced file through the command line, then reloads the reference - might save a bit of time if you're updating/refreshing a lot.
Thanks! Looking forward to updates! It's very cool to see the GI update dynamically with Lumen, but it's demanding for my GTX 1060. I continued with the scene and of course the amount of tasks exploded! For the water I chose to try out the UE5 water plugin and faked light from underwater windows with some emissive planes.…
This is the first scene i created when i started working on my modeling, i think its about 2 years old this project is a challange to me to see how far ive come. Ill have updates soon :) just polishing off some art assets as we speak. my goal for this project is to update not only the modeling but how the general feel and…
Hello everyone! I am delighted to participate in this contest! And I hope I can give 100% of my effort to win. I will make an illustration of this skin from Nami I made a couple of months ago. Hope you like. This will update the entire process, the following will update images of different poses for the illustration!…