Yeah I think people expect that value to be overwritten by the supplied texture; which possibly should be the case as it's easy to overlook. On the other hand being able to quickly darken the albedo can be handy for previewing, similar to being able to adjust the glossiness slider (though being able to + and - would be…
Just wanted to add, The site works fine for me as well. Images roll quick and respond quickly to the scroll. :) Edit:. God....The face of that man. SO AMAZING. I can feel him so much. Never have i seen so much emotion in a still model doing nothing.....Bravo man.
How it works is it copies your texture map from one file plaps it into another new document 4x the size and tiles it. Then since they will be smart object you can adjust one layer as a .psb and all the other tiling pieces will update accordingly then you can see quickly how your texture tiles.
Sorry for the doublepost ^_^' Quickly built my basemesh in max (the on on the right) and started sculpting a generic body from memory,though now I think I'll turn to reference because otherwise would become frustrating very soon (since I feel like I'm randoming anatomy at every stroke,painful :poly141: )
I like Screen Mode because you always know where to move your hand to quickly jump around the screen to vital menu and interface tools. It took me project or two to get used to it back in my teens. Maybe about 30-40 hours worth of practice and I got the hang of it.
Adjusments and tweaking heights to match prop placement is easier with Unreal Terrain. Texturing it is way easier. Getting a very unique and specific style (think lava-rock or something) would be better handled vis static mesh. Unreal's terrain tools can do everything that I want easily and quickly 90%+ of the time.
small tweak that I would like to see: When I am adjusting the map size, after adjusting the width I tab down to the height, and have to either highlight the number or manually delete it. It would be great if tabbing down would auto-highlight the number, allowing you quickly type the desired size.
First time I hear about the pixel overlap on floating geo, which is good to know. I'd say that You can start with floaties, and if that becomes and issue, you can just boolean the floater in (the frame of the window into the window sill) and quickly have the same effect, albeit your UVs will likely need some work.
Kl. With the pause since working on the Mistborn project, and realising I put a mountain on my back, I've decided to move on from it. Tron like game is the new project. Everything but Apex's Bangalor is mine, though the crappy cloudy background was a cloud photo I edited quickly as a placeholder. Just working it all out.…
its not installing for me on max 2015, ran as admin and made sure i was running direct X 9, it would be awesome if i could use this in my workflow, if its too much of hassle i would understand though, you pushed out the first version quickly though and your screen grabs look amazing.