Texturing the crate using Photoshop. [ame=" https://www.youtube.com/watch?v=mJTVLXoWTgQ&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&feature=share&index=1"]Photshop Crate Texture Part 1 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=EKVCbkcy_J4&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=2"]Photshop Crate…
hmm... The problem of the texture in the viewport doesn'e affect the final print... Then I can print this is not a problem. Finally the only way to create a multitexture model is to work separatly all the parts in a different file and ones you unfold everthing correctly, just import all in the same file. If you changed the…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
If you haven't done any of this before times it by 3. Assuming you're as dumb as me. :) Will save yourslef some time and headache by doing a training run with simplified version of the project first. Even if this takes a week -- if it's your first time it will help you find a lot of problems in your workflow, solve them,…