The few things even my newbie eyes seem to see here is that her jaw is much broader and that her cheeks are a bit fuller in the ref you picked. Also she has a really tiny mouth (more nose-width than going into the iris-lines) and very defined laugh lines. Her face overall seems to be a bit ... uh ... compressed? Probably…
I'm not even going to say that this is going to waste. If anything, it's another asset you can just drop on your website as "In Progress". But you're gonna have to make that building on the ArenaNet page.. And like they all said, when they say polygons, they mean triangles. I was the one who asked in an email. It's one of…
It's looking closer and closer to the concept. My only crit is the position of the mouth/chin position. Check the concept and you'll see the head is tilted back and the chin sits on the same plane as the brow. You've got the chin further forward rather than following a smooth arc from the forehead, giving her jawline an…
*Update#1: Managed to figure out how to get rig of the skeleton rig/controls from showing up in SketchFab; In the Materials Tab, I got two roll outs: "RootNode" and "StandardMaterial"; switching over to 'RootNode', one can, in "Transparency" roll out inc. is to 100%, thus making the Controllers/Bones transparent. Update#2:…
Worked on the girl a bit Aardschok suggested combining the first two and I added elements how is this one looking thus far? Is it no good? acapulco Indeed, the oni meme is designed to reflect one's self as an oni. To tell you the truth I am rather out of proportion in irl, I actually had to harden the features on my oni…
Hey everyone! Time for ROUND TWO! :D This is so fun. This is basically my dream job come true, even if I don't win anything xD Armouring IRL is very difficult and dirty work, requiring an immense amount of patience, skill, and hard work. It takes a very long time (sometimes several years) to make anything that looks good…
A beam isn't a projectile. It's literally just a trace and a particle beam effect. Beams do not have their own class in UDK because it's entirely unnecessary. You could do all of this in a loop with around ten to twelve lines of code inside the appropriate firing function of the weapon (IIRC, InstantFire or something like…
He said why do people even go into the military, and I said our public schools preach it as a well rounded choice for the future. Oh, and can you please link me to the article about us taking oil from Iraq? I have only heard rumors about that and never any actual articles. I dont like the wars but I wont shoot anything I…
Aw I love that kind of games :3 Good luck with all that. Looks very cute, I love the artstyle. Isn't your character way too high poly though? The eyes and mouth look like something you could do on a texture on separate faces and change with an animation, and even if you want to animate her face by moving vertices it…
@CGMP - Good idea with the icons, I'll have to see if I can figure out how to implement that. Thanks a lot for the tips on rust! I'll definitely have to go in and revisit those textures. @Shaffer - Thanks! Those articles are great, thanks for sharing. @chrisradsby - An internship related to prop art or characters would be…