I think you nailed it this time Swizzle. I've always had this notion that people in the past looked older, probably because they had to work harder and weren't so obsessed with being eternally youthful. With that in mind, I think that the scout should look just a bit older than his modern-day rendition, and I think you've…
Haha placeholder wtf?? Clearly their definition and my definition of placeholder differs, my placeholders would be like base blockouts of characters and colours and maybe a quickly thrown in particle effect. It's interesting that they're testing it in Unreal too. I thought they wouldn't really roll with it just with the…
booleans in any of maya, max, xsi aren't that useful. But if you still want to try using boolean what I would do is: - Make sure your both meshes are closed, capped. - Make sure the mesh is not so dense - Make sure you "clean" the mesh before doing so - If your mesh is not closed, you can cap it and open after boolean. I…
Yes, it's basicly just the walls of the blockout copied, slight push outwards, and then just cut out the parts you don't want in max, and import it that way. Having proper pivots and such really helps here. :) A lot of text on the page so far, so gonna throw in a quick update. -wallpaper is still wip (the damage part + the…
Hey Advent, 3D is a little wonky on this aspect as there are only limited ways to 'skip' UV, materials, texture, lighting and final rendering and see how your current choices affect the final model. The best this I've come up with is overpainting posed versions or blockouts to try and see how the final elements will line…
I might consider fleshing out your blockout more, getting some interior camera angles set up with the FOV you are looking for, and defining the elements on the image you like in block geo. Focusing on scale and interesting layout, and considering the story you want to tell within it. Then maybe you can shift gears and go…
Your fencing still a blockout? Hopefully, cause the construction is either posts with wood slats inserted (see images) or slats attached to the outside of posts. Are you working from Ref? Most of the windmills I looked at did not have a catwalk around the cylinder, I'd say you'd be better off working out your composition,…
Okay guys I am back with a semi big update. I placed almost the whole blockout into the engine and lighten it up. Once the main lighting is finished, the roof will be darkened, because I dont want to build the whole cave and by darken everything up I create some kind of infinity. But for now I dont know how :D For now…
Had some time tonight to rough out a quick run blockout for snout + cart. I want conan to be bouncing around wildly in the back, but wanted to get snout's personality down first. I haven't touched the arms on this yet, only really working on his main body. Sorry if the gif quality is crappy... haven't gifiphied any videos…
A rough blockout started, sadly her shy advances are currently not reciprocated. When it comes to multiple characters how do you guys go about it? Do you do a block in for both or if you have a solid idea do you get one character looking decent before beginning the other? For a shot like this where there is no direct…