Looking cool! I definitely recommend adding more paint chips and scratches also visible drip effects in the specularity, those will ground it in the real world more. Also the edges and bolts would have a distinct difference from the weathering it receives as well as chips and rust. Think about where it would be too, a…
Thanks Mark, those are very helpful. I love the old mining stuff, didn't think of that. Was looking at a lot of sci fi concepts, but didn't go back in time. Sweet. Here's a few shots of the main asset I'm working on. Also here, could use help on the smaller details for the pieces. I think texturing will take care of a good…
Hahahah! I gave him so much shit for that too. So ECD and I had a day where we worked on each other's concept. While he experimented with organic materials and hood ornaments, I took a stab at improving the profile of the rider. The blue is the form of the old sketch so we can see the changes in proportion. I started from…
Thanks Quack! The old, middlepoly Mesh comes out cleaner. There are some small Errors. Don´t know why. And the Blue Marking is an issue in the High Poly. A lot of Edges making the Shape hard, the roundness going hard. So i have to learn to make non hard high polys. Dont know how to avoid that,too. Some people said that i…
@Serriffe - Thanks and thanks for the tip :) ! @Xerafel - Thank you! Your scene is coming together nicely. Also nice colors. I like your yellow especially (hard color to choose, for me atleast). Good luck with the texture, looking forward to it :) ! @Andre.Jonsson - :( ! That's a shame.. You were going into the right…
It depends on what you're going for. If you're going for a creepy morgue environment, you need more shadows in your scene to up the creepiness factor. The best of the shots you posted is the one from the hallway looking into the morgue. The morgue area on the other hand is far too overlit in contrast to the hallway. If…
Just some low poly base meshes for Tricka Fingaz. The ex gang leader who was mutinied by his own men in some point in his life. Nowadays he works as a gun for hire to make some money on the side, and work for the vigilante protagonist to get back at some of his old crew responsible. For his outfit I want to give him a more…
Yeah this is pretty solid. Really dig the support panels/pillars detail. Very Halo 4. The square 'X' panels to the left and right of the door are a little off putting. Not bad, just not seeing a huge consistency compared to the whole scene. It's got a more old school look and the rest is more modern. And the door itself…
Well actually I want to do a dynamic day cycle, this would be one of the evening shots. The lighting is all dynamic atm and it looks pretty good, also more fun to work with since Lightmass is so slow with those speedtrees. I might even try to get dynamic seasons in there, going from summer to autumn to winter. fonfa: hmm…
I think you might be searching for 'corpulent' male bodies. To me your reference looks like an old heavy weight wrestler or some sort.. So I think searching in this area might also give you some good reference;) Looking at the side view you might want to revisit the shape of the stomach. For a more obese person the shape…