If you're a 3D artist in need of a new computer, or just want to upgrade an old one, this is the thread for you! Building a PC can get very expensive, and many simply don't know enough about computers to make an informed decision on what to buy. This thread aims to help those who are less tech savvy, or whose knowledge is…
I bypassed most of the phone conversation: "my xbox is broken" "Ah, can you try.." *INTERRUPT*"I've tried it all, I took it into my IT department, they ran the tests. It's bust" "Where do you work?" *INSERT GAMES COMPANY NAME* *ENGAGE BYPASS* They all break. EDIT: Oh, about 5-6 days from post to return. Most people I know…
Here's a quick copy and paste from the other thread: "Here's a quick copy and paste from the UDK forums concerning the AO: "Go to the content browser and type in the search bar -> UTPostProcess_Console This file contains the default post process chain. Open it and find the AmbientOcclusionEffect node. Select the node and…
It will most likely not be produced with UDK - though this decision is not final, we are not even in real preproduction yet. UDK has the best base when it comes to artist friendly tools, a great built in materialeditor makes it easy to create stunning results in no time. But the whole dated coding/scripting progress makes…
Alright, thanks. I was actually able to fix a lot of the errors by straightening edges on my UV shells as Earthquake said. The reason the edges are so sharp on my high poly is because i turned of "smooth positions" in Mudbox since it changes the high poly way too much. I guess beveling and chamfering edges would be an…
As Shinku said, dropbox is probably the easiest place to host them. When you're writing your post, you can also just hit the little "Insert Image" button in the text formatting options, paste in the address to your image and you're good to go. On formatting images for the web: If you've got Photoshop, use the "Save for…
I am glad to hear that the particle information is appreciated ! I hope it will help answering the most common questions about qc recompiling. GhostD, thank you for your detailed proofreading - I will make sure to go over these points whenever I get a chance to edit the document again. Besides that, I could not dedicate…
Alright! So I've been working on this student game project called Lost in Thought for quite a few months now, and I suppose today's the day that I finally get around to posting screenshots. These shots are from our first version, which ended up serving as a sort of prototype... now we're going back through and reworking…
@nimlot26 So I worked as a dentist, and this does look very accurate. I would need to take a closer look if it is anatomically accurate to dental scan standards, which to be honest is not necessary in a model that is averaged out. Dental arches/teeth have a variety of shapes, positions and sizes and I'm pretty sure that…
Not to blatantly contradict Tapan, but he kinda inadvertently brings up a good point. I don't think you should post bigger images. This view distance is a good size to judge your level of detail. If things are getting lost just being zoomed out this far(which isn't that far really), then you're focusing on the small stuff…